mesa: Remove unused _mesa_delete_nameless_texture
meta was the last user. Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14545>
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@ -1479,46 +1479,6 @@ delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
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}
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}
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/**
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* This deletes a texObj without altering the hash table.
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*/
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void
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_mesa_delete_nameless_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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if (!texObj)
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return;
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FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
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_mesa_lock_texture(ctx, texObj);
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{
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/* Check if texture is bound to any framebuffer objects.
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* If so, unbind.
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* See section 4.4.2.3 of GL_EXT_framebuffer_object.
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*/
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unbind_texobj_from_fbo(ctx, texObj);
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/* Check if this texture is currently bound to any texture units.
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* If so, unbind it.
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*/
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unbind_texobj_from_texunits(ctx, texObj);
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/* Check if this texture is currently bound to any shader
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* image unit. If so, unbind it.
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* See section 3.9.X of GL_ARB_shader_image_load_store.
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*/
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unbind_texobj_from_image_units(ctx, texObj);
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}
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_mesa_unlock_texture(ctx, texObj);
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/* Unreference the texobj. If refcount hits zero, the texture
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* will be deleted.
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*/
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_mesa_reference_texobj(&texObj, NULL);
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}
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void GLAPIENTRY
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_mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
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{
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@ -205,10 +205,6 @@ _mesa_unlock_context_textures( struct gl_context *ctx );
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extern void
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_mesa_lock_context_textures( struct gl_context *ctx );
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extern void
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_mesa_delete_nameless_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj);
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extern struct gl_texture_object *
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_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
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GLuint texName, bool no_error, bool is_ext_dsa,
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