vc4: Maintain a separate GEM mapping of BOs in the simulator.

This will let us avoid looking back into the gallium driver's vc4_bo.
This commit is contained in:
Eric Anholt 2018-11-02 12:03:36 -07:00
parent 645ca269d2
commit c80e267a0a
2 changed files with 58 additions and 42 deletions

View File

@ -101,6 +101,11 @@ struct vc4_simulator_bo {
struct mem_block *block;
int handle;
/* Mapping of the underlying GEM object that we copy in/out of
* simulator memory.
*/
void *gem_vaddr;
};
static void *
@ -141,6 +146,7 @@ vc4_create_simulator_bo(int fd, int handle, unsigned size)
sim_bo->file = file;
sim_bo->handle = handle;
/* Allocate space for the buffer in simulator memory. */
mtx_lock(&sim_state.mutex);
sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
mtx_unlock(&sim_state.mutex);
@ -160,6 +166,25 @@ vc4_create_simulator_bo(int fd, int handle, unsigned size)
mtx_lock(&sim_state.mutex);
_mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
mtx_unlock(&sim_state.mutex);
/* Map the GEM buffer for copy in/out to the simulator. */
struct drm_mode_map_dumb map = {
.handle = handle,
};
int ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
if (ret) {
fprintf(stderr, "Failed to get MMAP offset: %d\n",
errno);
abort();
}
sim_bo->gem_vaddr = mmap(NULL, obj->base.size,
PROT_READ | PROT_WRITE, MAP_SHARED,
fd, map.offset);
if (sim_bo->gem_vaddr == MAP_FAILED) {
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
handle, (long long)map.offset, (int)obj->base.size);
abort();
}
}
return sim_bo;
@ -169,6 +194,16 @@ static void
vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
{
struct vc4_simulator_file *sim_file = sim_bo->file;
struct drm_vc4_bo *bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &bo->base;
if (bo->validated_shader) {
free(bo->validated_shader->texture_samples);
free(bo->validated_shader);
}
if (sim_bo->gem_vaddr)
munmap(sim_bo->gem_vaddr, obj->base.size);
mtx_lock(&sim_state.mutex);
u_mmFreeMem(sim_bo->block);
@ -201,41 +236,23 @@ drm_gem_cma_create(struct drm_device *dev, size_t size)
}
static int
vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
vc4_simulator_pin_bos(struct vc4_simulator_file *file,
struct vc4_exec_info *exec)
{
int fd = dev->screen->fd;
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct drm_vc4_submit_cl *args = exec->args;
struct vc4_bo **bos = job->bo_pointers.base;
uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
exec->bo_count = args->bo_handle_count;
exec->bo = calloc(exec->bo_count, sizeof(void *));
for (int i = 0; i < exec->bo_count; i++) {
struct vc4_bo *bo = bos[i];
struct vc4_simulator_bo *sim_bo =
vc4_get_simulator_bo(file, bo->handle);
vc4_get_simulator_bo(file, bo_handles[i]);
struct drm_vc4_bo *drm_bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &drm_bo->base;
drm_bo->bo = bo;
#if 0
fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
#endif
vc4_bo_map(bo);
memcpy(obj->vaddr, bo->map, bo->size);
memcpy(obj->vaddr, sim_bo->gem_vaddr, obj->base.size);
exec->bo[i] = obj;
/* The kernel does this validation at shader create ioctl
* time.
*/
if (strcmp(bo->name, "code") == 0) {
drm_bo->validated_shader = vc4_validate_shader(obj);
if (!drm_bo->validated_shader)
abort();
}
}
return 0;
}
@ -246,16 +263,13 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
for (int i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *obj = exec->bo[i];
struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
struct vc4_bo *bo = drm_bo->bo;
struct vc4_simulator_bo *sim_bo =
(struct vc4_simulator_bo *)drm_bo;
assert(*(uint32_t *)(obj->vaddr +
obj->base.size) == BO_SENTINEL);
memcpy(bo->map, obj->vaddr, bo->size);
if (drm_bo->validated_shader) {
free(drm_bo->validated_shader->texture_samples);
free(drm_bo->validated_shader);
}
if (sim_bo->gem_vaddr)
memcpy(sim_bo->gem_vaddr, obj->vaddr, obj->base.size);
}
free(exec->bo);
@ -366,7 +380,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
exec.args = args;
ret = vc4_simulator_pin_bos(dev, job, &exec);
ret = vc4_simulator_pin_bos(file, &exec);
if (ret)
return ret;
@ -481,19 +495,22 @@ vc4_simulator_create_shader_bo_ioctl(int fd,
args->handle = create.handle;
vc4_create_simulator_bo(fd, create.handle, args->size);
struct vc4_simulator_bo *sim_bo =
vc4_create_simulator_bo(fd, create.handle, args->size);
struct drm_vc4_bo *drm_bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &drm_bo->base;
struct drm_mode_map_dumb map = {
.handle = create.handle
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
if (ret)
return ret;
/* Copy into the simulator's BO for validation. */
memcpy(obj->vaddr, (void *)(uintptr_t)args->data, args->size);
void *shader = mmap(NULL, args->size, PROT_READ | PROT_WRITE, MAP_SHARED,
fd, map.offset);
memcpy(shader, (void *)(uintptr_t)args->data, args->size);
munmap(shader, args->size);
/* Copy into the GEM BO to prevent the simulator_pin_bos() from
* smashing it.
*/
memcpy(sim_bo->gem_vaddr, (void *)(uintptr_t)args->data, args->size);
drm_bo->validated_shader = vc4_validate_shader(obj);
if (!drm_bo->validated_shader)
return -EINVAL;
return 0;
}

View File

@ -94,7 +94,6 @@ struct drm_gem_cma_object {
struct drm_vc4_bo {
struct drm_gem_cma_object base;
struct vc4_bo *bo;
struct vc4_validated_shader_info *validated_shader;
struct list_head unref_head;
};