virgl: reduce some limits for now

These need to be passed from the host in caps structure if they
are larger, this fixes a bunch of tests on Intel hw, that I'd
put the limits too high for.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-06-28 06:45:28 +10:00
parent 6e4cf937f8
commit c7cc264ca9
1 changed files with 4 additions and 3 deletions

View File

@ -188,7 +188,7 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return 1024;
return 256;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 16384;
case PIPE_CAP_TEXTURE_QUERY_LOD:
@ -284,9 +284,10 @@ virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sh
case PIPE_SHADER_CAP_MAX_INPUTS:
if (vscreen->caps.caps.v1.glsl_level < 150)
return 16;
return shader == PIPE_SHADER_VERTEX ? 16 : 32;
return (shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 128;
return 32;
// case PIPE_SHADER_CAP_MAX_CONSTS:
// return 4096;
case PIPE_SHADER_CAP_MAX_TEMPS: