virgl: reduce some limits for now
These need to be passed from the host in caps structure if they are larger, this fixes a bunch of tests on Intel hw, that I'd put the limits too high for. Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -188,7 +188,7 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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return 0;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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return 1024;
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return 256;
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 16384;
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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@ -284,9 +284,10 @@ virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_sh
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case PIPE_SHADER_CAP_MAX_INPUTS:
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if (vscreen->caps.caps.v1.glsl_level < 150)
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return 16;
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return shader == PIPE_SHADER_VERTEX ? 16 : 32;
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return (shader == PIPE_SHADER_VERTEX ||
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shader == PIPE_SHADER_GEOMETRY) ? 16 : 32;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return 128;
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return 32;
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// case PIPE_SHADER_CAP_MAX_CONSTS:
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// return 4096;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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