objview: set skybox texture filter
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@ -80,6 +80,10 @@ LoadSkyBoxCubeTexture(const char *filePosX,
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_NEAREST);
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if (!load(GL_TEXTURE_CUBE_MAP_POSITIVE_X, filePosX, GL_TRUE, GL_TRUE))
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return 0;
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if (!load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, fileNegX, GL_TRUE, GL_TRUE))
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