gallium/radeon: allow suballocating textures
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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23446eedd1
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c784015643
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@ -184,6 +184,9 @@ void r600_init_resource_fields(struct r600_common_screen *rscreen,
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if (rscreen->debug_flags & DBG_NO_WC)
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res->flags &= ~RADEON_FLAG_GTT_WC;
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if (res->b.b.bind & PIPE_BIND_SHARED)
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res->flags |= RADEON_FLAG_NO_SUBALLOC;
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/* Set expected VRAM and GART usage for the buffer. */
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res->vram_usage = 0;
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res->gart_usage = 0;
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@ -565,6 +565,15 @@ static boolean r600_texture_get_handle(struct pipe_screen* screen,
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if (resource->nr_samples > 1 || rtex->is_depth)
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return false;
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/* Move a suballocated texture into a non-suballocated allocation. */
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if (rscreen->ws->buffer_is_suballocated(res->buf)) {
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assert(!res->b.is_shared);
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r600_reallocate_texture_inplace(rctx, rtex,
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PIPE_BIND_SHARED, false);
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assert(res->b.b.bind & PIPE_BIND_SHARED);
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assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
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}
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/* Since shader image stores don't support DCC on VI,
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* disable it for external clients that want write
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* access.
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@ -1226,7 +1235,9 @@ r600_texture_create_object(struct pipe_screen *screen,
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r600_init_resource_fields(rscreen, resource, rtex->size,
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rtex->surface.surf_alignment);
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resource->flags |= RADEON_FLAG_NO_SUBALLOC;
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/* Displayable surfaces are not suballocated. */
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if (resource->b.b.bind & PIPE_BIND_SCANOUT)
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resource->flags |= RADEON_FLAG_NO_SUBALLOC;
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if (!r600_alloc_resource(rscreen, resource)) {
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FREE(rtex);
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