gallium/radeon: allow suballocating textures

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-06-27 20:32:37 +02:00
parent 23446eedd1
commit c784015643
2 changed files with 15 additions and 1 deletions

View File

@ -184,6 +184,9 @@ void r600_init_resource_fields(struct r600_common_screen *rscreen,
if (rscreen->debug_flags & DBG_NO_WC)
res->flags &= ~RADEON_FLAG_GTT_WC;
if (res->b.b.bind & PIPE_BIND_SHARED)
res->flags |= RADEON_FLAG_NO_SUBALLOC;
/* Set expected VRAM and GART usage for the buffer. */
res->vram_usage = 0;
res->gart_usage = 0;

View File

@ -565,6 +565,15 @@ static boolean r600_texture_get_handle(struct pipe_screen* screen,
if (resource->nr_samples > 1 || rtex->is_depth)
return false;
/* Move a suballocated texture into a non-suballocated allocation. */
if (rscreen->ws->buffer_is_suballocated(res->buf)) {
assert(!res->b.is_shared);
r600_reallocate_texture_inplace(rctx, rtex,
PIPE_BIND_SHARED, false);
assert(res->b.b.bind & PIPE_BIND_SHARED);
assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
}
/* Since shader image stores don't support DCC on VI,
* disable it for external clients that want write
* access.
@ -1226,7 +1235,9 @@ r600_texture_create_object(struct pipe_screen *screen,
r600_init_resource_fields(rscreen, resource, rtex->size,
rtex->surface.surf_alignment);
resource->flags |= RADEON_FLAG_NO_SUBALLOC;
/* Displayable surfaces are not suballocated. */
if (resource->b.b.bind & PIPE_BIND_SCANOUT)
resource->flags |= RADEON_FLAG_NO_SUBALLOC;
if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);