i965: Enable GL_ARB_texture_rg

This commit is contained in:
Ian Romanick 2009-11-20 10:45:36 -08:00
parent 9ef390dc14
commit c77cd9ec10
4 changed files with 91 additions and 0 deletions

View File

@ -89,6 +89,18 @@ static GLuint translate_tex_format( gl_format mesa_format,
case MESA_FORMAT_AL1616:
return BRW_SURFACEFORMAT_L16A16_UNORM;
case MESA_FORMAT_R8:
return BRW_SURFACEFORMAT_R8_UNORM;
case MESA_FORMAT_R16:
return BRW_SURFACEFORMAT_R16_UNORM;
case MESA_FORMAT_RG88:
return BRW_SURFACEFORMAT_R8G8_UNORM;
case MESA_FORMAT_RG1616:
return BRW_SURFACEFORMAT_R16G16_UNORM;
case MESA_FORMAT_RGB888:
assert(0); /* not supported for sampling */
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
@ -444,6 +456,18 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
case MESA_FORMAT_A8:
key.surface_format = BRW_SURFACEFORMAT_A8_UNORM;
break;
case MESA_FORMAT_R8:
key.surface_format = BRW_SURFACEFORMAT_R8_UNORM;
break;
case MESA_FORMAT_R16:
key.surface_format = BRW_SURFACEFORMAT_R16_UNORM;
break;
case MESA_FORMAT_RG88:
key.surface_format = BRW_SURFACEFORMAT_R8G8_UNORM;
break;
case MESA_FORMAT_RG1616:
key.surface_format = BRW_SURFACEFORMAT_R16G16_UNORM;
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->Base.Format);
}

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@ -166,6 +166,7 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_shadow", NULL },
{ "GL_MESA_texture_signed_rgba", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_texture_rg", NULL },
{ "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions },
{ "GL_EXT_shadow_funcs", NULL },
{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },

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@ -107,6 +107,24 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_RED:
case GL_R8:
rb->Format = MESA_FORMAT_R8;
rb->DataType = GL_UNSIGNED_BYTE;
break;
case GL_R16:
rb->Format = MESA_FORMAT_R16;
rb->DataType = GL_UNSIGNED_SHORT;
break;
case GL_RG:
case GL_RG8:
rb->Format = MESA_FORMAT_RG88;
rb->DataType = GL_UNSIGNED_BYTE;
break;
case GL_RG16:
rb->Format = MESA_FORMAT_RG1616;
rb->DataType = GL_UNSIGNED_SHORT;
break;
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
@ -346,6 +364,14 @@ intel_create_renderbuffer(gl_format format)
irb->Base._BaseFormat = GL_ALPHA;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_R8:
irb->Base._BaseFormat = GL_RED;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_RG88:
irb->Base._BaseFormat = GL_RG;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in intel_create_renderbuffer");
@ -459,6 +485,22 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to A8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_R8) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to R8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_RG88) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RG88 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_R16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to R8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_RG1616) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to RG88 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_Z16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
@ -673,6 +715,10 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_A8:
case MESA_FORMAT_R8:
case MESA_FORMAT_R16:
case MESA_FORMAT_RG88:
case MESA_FORMAT_RG1616:
break;
default:
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;

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@ -93,6 +93,10 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
/* i915 could implement this mode using MT_32BIT_RG1616. However, this
* would require an extra swizzle instruction in the fragment shader to
* convert the { R, G, 1.0, 1.0 } to { R, R, R, G }.
*/
#ifndef I915
return MESA_FORMAT_AL1616;
#else
@ -193,6 +197,22 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
return MESA_FORMAT_SIGNED_RGBA8888_REV;
/* i915 can do a RG16, but it can't do any of the other RED or RG formats.
* In addition, it only implements the broken D3D mode where undefined
* components are read as 1.0. I'm not sure who thought reading
* { R, G, 1.0, 1.0 } from a red-green texture would be useful.
*/
case GL_RED:
case GL_R8:
return MESA_FORMAT_R8;
case GL_R16:
return MESA_FORMAT_R16;
case GL_RG:
case GL_RG8:
return MESA_FORMAT_RG88;
case GL_RG16:
return MESA_FORMAT_RG1616;
#endif
default: