nir: gather whether a compute shader uses non-quad subgroup intrinsics

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7918>
This commit is contained in:
Rhys Perry 2020-12-03 17:38:18 +00:00 committed by Marge Bot
parent 5bb94ab050
commit c73c246e05
2 changed files with 7 additions and 0 deletions

View File

@ -568,6 +568,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
case nir_intrinsic_write_invocation_amd:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_all_helper_invocations = true;
if (shader->info.stage == MESA_SHADER_COMPUTE)
shader->info.cs.uses_wide_subgroup_intrinsics = true;
break;
case nir_intrinsic_end_primitive:

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@ -378,6 +378,11 @@ typedef struct shader_info {
* AddressingModelPhysical64: 64
*/
unsigned ptr_size;
/**
* Uses subgroup intrinsics which can communicate across a quad.
*/
bool uses_wide_subgroup_intrinsics;
} cs;
/* Applies to both TCS and TES. */