mesa: Track the vertex program active at BeginTransformFeedback() time.

The next few patches will use this for API error checking.

All of the drivers appear to CALLOC_STRUCT transform feedback objects,
so this should be properly NULL initialized on creation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Kenneth Graunke 2013-09-06 14:47:19 -07:00
parent a7d616da69
commit c732f68cf4
2 changed files with 8 additions and 0 deletions

View File

@ -1717,6 +1717,12 @@ struct gl_transform_feedback_object
at least once? */
GLboolean EverBound; /**< Has this object been bound? */
/**
* The shader program active when BeginTransformFeedback() was called.
* When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
*/
struct gl_shader_program *shader_program;
/**
* GLES: if Active is true, remaining number of primitives which can be
* rendered without overflow. This is necessary to track because GLES

View File

@ -406,6 +406,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
}
obj->shader_program = ctx->Shader.CurrentVertexProgram;
assert(ctx->Driver.BeginTransformFeedback);
ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
}