mesa: Track the vertex program active at BeginTransformFeedback() time.
The next few patches will use this for API error checking. All of the drivers appear to CALLOC_STRUCT transform feedback objects, so this should be properly NULL initialized on creation. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
a7d616da69
commit
c732f68cf4
|
@ -1717,6 +1717,12 @@ struct gl_transform_feedback_object
|
|||
at least once? */
|
||||
GLboolean EverBound; /**< Has this object been bound? */
|
||||
|
||||
/**
|
||||
* The shader program active when BeginTransformFeedback() was called.
|
||||
* When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
|
||||
*/
|
||||
struct gl_shader_program *shader_program;
|
||||
|
||||
/**
|
||||
* GLES: if Active is true, remaining number of primitives which can be
|
||||
* rendered without overflow. This is necessary to track because GLES
|
||||
|
|
|
@ -406,6 +406,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
|
|||
obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
|
||||
}
|
||||
|
||||
obj->shader_program = ctx->Shader.CurrentVertexProgram;
|
||||
|
||||
assert(ctx->Driver.BeginTransformFeedback);
|
||||
ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue