freedreno/ir3: lower txp/clamp in NIR

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-09-16 13:42:21 -04:00
parent 3745c38425
commit c71cb670ba
1 changed files with 30 additions and 26 deletions

View File

@ -127,10 +127,10 @@ struct ir3_compile {
static struct ir3_instruction * create_immed(struct ir3_block *block, uint32_t val);
static struct ir3_block * get_block(struct ir3_compile *ctx, nir_block *nblock);
static struct nir_shader *to_nir(const struct tgsi_token *tokens,
struct ir3_shader_variant *so)
static struct nir_shader *to_nir(struct ir3_compile *ctx,
const struct tgsi_token *tokens, struct ir3_shader_variant *so)
{
struct nir_shader_compiler_options options = {
static const nir_shader_compiler_options options = {
.lower_fpow = true,
.lower_fsat = true,
.lower_scmp = true,
@ -138,8 +138,33 @@ static struct nir_shader *to_nir(const struct tgsi_token *tokens,
.lower_ffract = true,
.native_integers = true,
};
struct nir_lower_tex_options tex_options = {
.lower_rect = 0,
};
bool progress;
switch (so->type) {
case SHADER_FRAGMENT:
case SHADER_COMPUTE:
tex_options.saturate_s = so->key.fsaturate_s;
tex_options.saturate_t = so->key.fsaturate_t;
tex_options.saturate_r = so->key.fsaturate_r;
break;
case SHADER_VERTEX:
tex_options.saturate_s = so->key.vsaturate_s;
tex_options.saturate_t = so->key.vsaturate_t;
tex_options.saturate_r = so->key.vsaturate_r;
break;
}
if (ctx->compiler->gpu_id >= 400) {
/* a4xx seems to have *no* sam.p */
tex_options.lower_txp = ~0; /* lower all txp */
} else {
/* a3xx just needs to avoid sam.p for 3d tex */
tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
}
struct nir_shader *s = tgsi_to_nir(tokens, &options);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
@ -155,6 +180,7 @@ static struct nir_shader *to_nir(const struct tgsi_token *tokens,
} else if (s->stage == MESA_SHADER_FRAGMENT) {
nir_lower_clip_fs(s, so->key.ucp_enables);
}
nir_lower_tex(s, &tex_options);
nir_lower_idiv(s);
nir_lower_load_const_to_scalar(s);
@ -196,28 +222,6 @@ lower_tgsi(struct ir3_compile *ctx, const struct tgsi_token *tokens,
.color_two_side = so->key.color_two_side,
};
switch (so->type) {
case SHADER_FRAGMENT:
case SHADER_COMPUTE:
lconfig.saturate_s = so->key.fsaturate_s;
lconfig.saturate_t = so->key.fsaturate_t;
lconfig.saturate_r = so->key.fsaturate_r;
break;
case SHADER_VERTEX:
lconfig.saturate_s = so->key.vsaturate_s;
lconfig.saturate_t = so->key.vsaturate_t;
lconfig.saturate_r = so->key.vsaturate_r;
break;
}
if (ctx->compiler->gpu_id >= 400) {
/* a4xx seems to have *no* sam.p */
lconfig.lower_TXP = ~0; /* lower all txp */
} else {
/* a3xx just needs to avoid sam.p for 3d tex */
lconfig.lower_TXP = (1 << TGSI_TEXTURE_3D);
}
return tgsi_transform_lowering(&lconfig, tokens, &info);
}
@ -257,7 +261,7 @@ compile_init(struct ir3_compiler *compiler,
lowered_tokens = lower_tgsi(ctx, tokens, so);
if (!lowered_tokens)
lowered_tokens = tokens;
ctx->s = to_nir(lowered_tokens, so);
ctx->s = to_nir(ctx, lowered_tokens, so);
if (lowered_tokens != tokens)
free((void *)lowered_tokens);