freedreno/ir3: add --gpu arg to cmdline compiler

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-09-16 13:57:26 -04:00
parent c970ec0577
commit c70ed86172
1 changed files with 10 additions and 1 deletions

View File

@ -95,6 +95,7 @@ static void print_usage(void)
printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
printf(" --stream-out - enable stream-out (aka transform feedback)\n");
printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
printf(" --help - show this message\n");
}
@ -108,6 +109,7 @@ int main(int argc, char **argv)
struct ir3_shader_variant v;
struct ir3_shader s;
struct ir3_shader_key key = {};
unsigned gpu_id = 320;
const char *info;
void *ptr;
size_t size;
@ -198,6 +200,13 @@ int main(int argc, char **argv)
continue;
}
if (!strcmp(argv[n], "--gpu")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
gpu_id = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--help")) {
print_usage();
return 0;
@ -240,7 +249,7 @@ int main(int argc, char **argv)
}
/* TODO cmdline option to target different gpus: */
compiler = ir3_compiler_create(320);
compiler = ir3_compiler_create(gpu_id);
info = "NIR compiler";
ret = ir3_compile_shader_nir(compiler, &v);