vc4: Actually clear the context's dirty flags.

I was trying to skip state updates when !dirty, and suspiciously
everything was always dirty.
This commit is contained in:
Eric Anholt 2014-10-10 14:24:06 +02:00
parent 7c474f9f2e
commit c6f50c4086
1 changed files with 1 additions and 0 deletions

View File

@ -103,6 +103,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4_update_compiled_shaders(vc4, info->mode);
vc4_emit_state(pctx);
vc4->dirty = 0;
vc4_write_uniforms(vc4, vc4->prog.fs,
&vc4->constbuf[PIPE_SHADER_FRAGMENT],