vc4: Actually clear the context's dirty flags.
I was trying to skip state updates when !dirty, and suspiciously everything was always dirty.
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@ -103,6 +103,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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vc4_update_compiled_shaders(vc4, info->mode);
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vc4_emit_state(pctx);
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vc4->dirty = 0;
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vc4_write_uniforms(vc4, vc4->prog.fs,
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&vc4->constbuf[PIPE_SHADER_FRAGMENT],
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