glsl: Silence warnings when reading from a framebuffer fetch output.
Framebuffer fetch outputs are implicitly initialized upon entry to the fragment shader. Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
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@ -4017,6 +4017,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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}
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if (var->data.fb_fetch_output) {
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var->data.assigned = true;
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var->data.memory_coherent = !qual->flags.q.non_coherent;
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/* From the EXT_shader_framebuffer_fetch spec:
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