mesa: account for geometry shader texture fetches in update_texture_state

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Bryan Cain 2013-02-15 02:40:12 -06:00 committed by Paul Berry
parent b272a01879
commit c6be77ee6f
1 changed files with 13 additions and 5 deletions

View File

@ -528,6 +528,7 @@ update_texture_state( struct gl_context *ctx )
GLuint unit;
struct gl_program *fprog = NULL;
struct gl_program *vprog = NULL;
struct gl_program *gprog = NULL;
GLbitfield enabledFragUnits = 0x0;
if (ctx->Shader.CurrentVertexProgram &&
@ -535,6 +536,11 @@ update_texture_state( struct gl_context *ctx )
vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
}
if (ctx->Shader.CurrentGeometryProgram &&
ctx->Shader.CurrentGeometryProgram->LinkStatus) {
gprog = ctx->Shader.CurrentGeometryProgram->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program;
}
if (ctx->Shader.CurrentFragmentProgram &&
ctx->Shader.CurrentFragmentProgram->LinkStatus) {
fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
@ -543,10 +549,6 @@ update_texture_state( struct gl_context *ctx )
fprog = &ctx->FragmentProgram.Current->Base;
}
/* FINISHME: Geometry shader texture accesses should also be considered
* FINISHME: here.
*/
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE;
@ -562,6 +564,7 @@ update_texture_state( struct gl_context *ctx )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLbitfield enabledVertTargets = 0x0;
GLbitfield enabledFragTargets = 0x0;
GLbitfield enabledGeomTargets = 0x0;
GLbitfield enabledTargets = 0x0;
GLuint texIndex;
@ -575,6 +578,10 @@ update_texture_state( struct gl_context *ctx )
enabledVertTargets |= vprog->TexturesUsed[unit];
}
if (gprog) {
enabledGeomTargets |= gprog->TexturesUsed[unit];
}
if (fprog) {
enabledFragTargets |= fprog->TexturesUsed[unit];
}
@ -583,7 +590,8 @@ update_texture_state( struct gl_context *ctx )
enabledFragTargets |= texUnit->Enabled;
}
enabledTargets = enabledVertTargets | enabledFragTargets;
enabledTargets = enabledVertTargets | enabledFragTargets |
enabledGeomTargets;
texUnit->_ReallyEnabled = 0x0;