i965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cpp

It's currently in brw_util.c but that's the only bit of brw_util.c
that's shared between the compiler and the rest of the GL driver.
It's just a fairly obvious table so the duplication isn't bad.  It's
certainly less pain than trying to figure out how to share the code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-02-28 17:16:22 -08:00
parent 035616cb8e
commit c6a719b64f
1 changed files with 19 additions and 1 deletions

View File

@ -584,6 +584,23 @@ vec4_gs_visitor::gs_end_primitive()
emit(OR(dst_reg(this->control_data_bits), this->control_data_bits, mask));
}
static const GLuint gl_prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
[GL_POINTS] =_3DPRIM_POINTLIST,
[GL_LINES] = _3DPRIM_LINELIST,
[GL_LINE_LOOP] = _3DPRIM_LINELOOP,
[GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
[GL_TRIANGLES] = _3DPRIM_TRILIST,
[GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
[GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
[GL_QUADS] = _3DPRIM_QUADLIST,
[GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
[GL_POLYGON] = _3DPRIM_POLYGON,
[GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
[GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
[GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
[GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
};
extern "C" const unsigned *
brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
@ -796,8 +813,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
else
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
assert(shader->info->gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
prog_data->output_topology =
get_hw_prim_for_gl_prim(shader->info->gs.output_primitive);
gl_prim_to_hw_prim[shader->info->gs.output_primitive];
prog_data->vertices_in = shader->info->gs.vertices_in;