i965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cpp
It's currently in brw_util.c but that's the only bit of brw_util.c that's shared between the compiler and the rest of the GL driver. It's just a fairly obvious table so the duplication isn't bad. It's certainly less pain than trying to figure out how to share the code. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -584,6 +584,23 @@ vec4_gs_visitor::gs_end_primitive()
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emit(OR(dst_reg(this->control_data_bits), this->control_data_bits, mask));
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}
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static const GLuint gl_prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
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[GL_POINTS] =_3DPRIM_POINTLIST,
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[GL_LINES] = _3DPRIM_LINELIST,
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[GL_LINE_LOOP] = _3DPRIM_LINELOOP,
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[GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
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[GL_TRIANGLES] = _3DPRIM_TRILIST,
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[GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
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[GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
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[GL_QUADS] = _3DPRIM_QUADLIST,
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[GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
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[GL_POLYGON] = _3DPRIM_POLYGON,
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[GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
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[GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
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[GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
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[GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
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};
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extern "C" const unsigned *
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brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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@ -796,8 +813,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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else
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prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
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assert(shader->info->gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
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prog_data->output_topology =
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get_hw_prim_for_gl_prim(shader->info->gs.output_primitive);
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gl_prim_to_hw_prim[shader->info->gs.output_primitive];
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prog_data->vertices_in = shader->info->gs.vertices_in;
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