progs/egl: glGenTextures is called too early in xeglbindtex.

It should be called after eglMakeCurrent.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2010-01-02 21:57:16 +08:00
parent 3bcb08f6c4
commit c657c80180
1 changed files with 2 additions and 2 deletions

View File

@ -79,8 +79,6 @@ make_pbuffer(int width, int height)
printf("failed to allocate pbuffer\n");
exit(1);
}
glGenTextures(1, &tex_pbuf);
}
static void
@ -114,6 +112,8 @@ use_pbuffer(void)
glTranslatef(0.0, 0.0, -5.0);
glClearColor(0.2, 0.2, 0.2, 0.0);
glGenTextures(1, &tex_pbuf);
}
}