r600g: attempt to cleanup depth blit
cleanup what I'm nearly sure is unnecessary work in the depth blit code.
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@ -81,19 +81,10 @@ static void r600_blitter_end(struct pipe_context *ctx)
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int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
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{
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struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
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struct pipe_framebuffer_state fb = *rctx->pframebuffer;
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struct pipe_surface *zsurf, *cbsurf;
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int level = 0;
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float depth = 1.0f;
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r600_context_queries_suspend(&rctx->ctx);
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for (int i = 0; i < fb.nr_cbufs; i++) {
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fb.cbufs[i] = NULL;
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pipe_surface_reference(&fb.cbufs[i], rctx->pframebuffer->cbufs[i]);
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}
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fb.zsbuf = NULL;
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pipe_surface_reference(&fb.zsbuf, rctx->pframebuffer->zsbuf);
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zsurf = ctx->screen->get_tex_surface(ctx->screen, &texture->resource.base.b, 0, level, 0,
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PIPE_BIND_DEPTH_STENCIL);
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@ -101,21 +92,17 @@ int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_te
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(struct pipe_resource*)texture->flushed_depth_texture,
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0, level, 0, PIPE_BIND_RENDER_TARGET);
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r600_blitter_begin(ctx, R600_CLEAR);
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util_blitter_save_framebuffer(rctx->blitter, &fb);
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if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
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rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
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rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
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depth = 0.0f;
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r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
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util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
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r600_blitter_end(ctx);
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pipe_surface_reference(&zsurf, NULL);
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pipe_surface_reference(&cbsurf, NULL);
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for (int i = 0; i < fb.nr_cbufs; i++) {
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pipe_surface_reference(&fb.cbufs[i], NULL);
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}
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pipe_surface_reference(&fb.zsbuf, NULL);
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r600_context_queries_resume(&rctx->ctx);
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return 0;
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}
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