st/nine: Allow to override the vram size
This can be useful for debugging, or for some apps not supporting >= 4GB of vram. Signed-off-by: Axel Davy <davyaxel0@gmail.com> Acked-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
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@ -45,6 +45,7 @@ struct d3dadapter9_context
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BOOL dynamic_texture_workaround;
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BOOL shader_inline_constants;
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int memfd_virtualsizelimit;
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int override_vram_size;
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void (*destroy)( struct d3dadapter9_context *ctx );
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};
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@ -276,6 +276,8 @@ NineDevice9_ctor( struct NineDevice9 *This,
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* instance. This is the Win 7 behavior.
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* Win XP shares this counter across multiple devices. */
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This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
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This->available_texture_mem = (pCTX->override_vram_size >= 0) ?
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(long long)pCTX->override_vram_size : This->available_texture_mem;
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This->available_texture_mem <<= 20;
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/* We cap texture memory usage to 95% of what is reported free initially
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@ -62,6 +62,9 @@ const driOptionDescription __driConfigOptionsNine[] = {
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DRI_CONF_NINE_SHADERINLINECONSTANTS(false)
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DRI_CONF_NINE_SHMEM_LIMIT()
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_OVERRIDE_VRAM_SIZE()
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DRI_CONF_SECTION_END
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};
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struct fallback_card_config {
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@ -279,6 +282,7 @@ drm_create_adapter( int fd,
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ctx->base.dynamic_texture_workaround = driQueryOptionb(&userInitOptions, "dynamic_texture_workaround");
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ctx->base.shader_inline_constants = driQueryOptionb(&userInitOptions, "shader_inline_constants");
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ctx->base.memfd_virtualsizelimit = driQueryOptioni(&userInitOptions, "texture_memory_limit");
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ctx->base.override_vram_size = driQueryOptioni(&userInitOptions, "override_vram_size");
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driDestroyOptionCache(&userInitOptions);
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driDestroyOptionInfo(&defaultInitOptions);
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