GL_EXT_get_proc_address clean-up

This commit is contained in:
Brian Paul 1999-09-11 11:48:11 +00:00
parent c0e2871718
commit c5d7d70be8
2 changed files with 129 additions and 130 deletions

View File

@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx )
* But since the client must also call glGetString(GL_EXTENSIONS) to
* test for the extension this isn't a big deal.
*/
void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
{
struct proc {
const char *name;
void *address;
GLfunction address;
};
static struct proc procTable[] = {
{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
{ "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */
/* OpenGL 1.1 functions */
{ "glEnableClientState", glEnableClientState },
{ "glDisableClientState", glDisableClientState },
{ "glPushClientAttrib", glPushClientAttrib },
{ "glPopClientAttrib", glPopClientAttrib },
{ "glIndexub", glIndexub },
{ "glIndexubv", glIndexubv },
{ "glVertexPointer", glVertexPointer },
{ "glNormalPointer", glNormalPointer },
{ "glColorPointer", glColorPointer },
{ "glIndexPointer", glIndexPointer },
{ "glTexCoordPointer", glTexCoordPointer },
{ "glEdgeFlagPointer", glEdgeFlagPointer },
{ "glGetPointerv", glGetPointerv },
{ "glArrayElement", glArrayElement },
{ "glDrawArrays", glDrawArrays },
{ "glDrawElements", glDrawElements },
{ "glInterleavedArrays", glInterleavedArrays },
{ "glGenTextures", glGenTextures },
{ "glDeleteTextures", glDeleteTextures },
{ "glBindTexture", glBindTexture },
{ "glPrioritizeTextures", glPrioritizeTextures },
{ "glAreTexturesResident", glAreTexturesResident },
{ "glIsTexture", glIsTexture },
{ "glTexSubImage1D", glTexSubImage1D },
{ "glTexSubImage2D", glTexSubImage2D },
{ "glCopyTexImage1D", glCopyTexImage1D },
{ "glCopyTexImage2D", glCopyTexImage2D },
{ "glCopyTexSubImage1D", glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", glCopyTexSubImage2D },
{ "glEnableClientState", (GLfunction) glEnableClientState },
{ "glDisableClientState", (GLfunction) glDisableClientState },
{ "glPushClientAttrib", (GLfunction) glPushClientAttrib },
{ "glPopClientAttrib", (GLfunction) glPopClientAttrib },
{ "glIndexub", (GLfunction) glIndexub },
{ "glIndexubv", (GLfunction) glIndexubv },
{ "glVertexPointer", (GLfunction) glVertexPointer },
{ "glNormalPointer", (GLfunction) glNormalPointer },
{ "glColorPointer", (GLfunction) glColorPointer },
{ "glIndexPointer", (GLfunction) glIndexPointer },
{ "glTexCoordPointer", (GLfunction) glTexCoordPointer },
{ "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer },
{ "glGetPointerv", (GLfunction) glGetPointerv },
{ "glArrayElement", (GLfunction) glArrayElement },
{ "glDrawArrays", (GLfunction) glDrawArrays },
{ "glDrawElements", (GLfunction) glDrawElements },
{ "glInterleavedArrays", (GLfunction) glInterleavedArrays },
{ "glGenTextures", (GLfunction) glGenTextures },
{ "glDeleteTextures", (GLfunction) glDeleteTextures },
{ "glBindTexture", (GLfunction) glBindTexture },
{ "glPrioritizeTextures", (GLfunction) glPrioritizeTextures },
{ "glAreTexturesResident", (GLfunction) glAreTexturesResident },
{ "glIsTexture", (GLfunction) glIsTexture },
{ "glTexSubImage1D", (GLfunction) glTexSubImage1D },
{ "glTexSubImage2D", (GLfunction) glTexSubImage2D },
{ "glCopyTexImage1D", (GLfunction) glCopyTexImage1D },
{ "glCopyTexImage2D", (GLfunction) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D },
/* OpenGL 1.2 functions */
{ "glDrawRangeElements", glDrawRangeElements },
{ "glTexImage3D", glTexImage3D },
{ "glTexSubImage3D", glTexSubImage3D },
{ "glCopyTexSubImage3D", glCopyTexSubImage3D },
{ "glDrawRangeElements", (GLfunction) glDrawRangeElements },
{ "glTexImage3D", (GLfunction) glTexImage3D },
{ "glTexSubImage3D", (GLfunction) glTexSubImage3D },
{ "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D },
/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
/* GL_EXT_blend_minmax */
{ "glBlendEquationEXT", glBlendEquationEXT },
{ "glBlendEquationEXT", (GLfunction) glBlendEquationEXT },
/* GL_EXT_blend_color */
{ "glBlendColorEXT", glBlendColorEXT },
{ "glBlendColorEXT", (GLfunction) glBlendColorEXT },
/* GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", glPolygonOffsetEXT },
{ "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT },
/* GL_EXT_vertex_arrays */
{ "glVertexPointerEXT", glVertexPointerEXT },
{ "glNormalPointerEXT", glNormalPointerEXT },
{ "glColorPointerEXT", glColorPointerEXT },
{ "glIndexPointerEXT", glIndexPointerEXT },
{ "glTexCoordPointerEXT", glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
{ "glGetPointervEXT", glGetPointervEXT },
{ "glArrayElementEXT", glArrayElementEXT },
{ "glDrawArraysEXT", glDrawArraysEXT },
{ "glVertexPointerEXT", (GLfunction) glVertexPointerEXT },
{ "glNormalPointerEXT", (GLfunction) glNormalPointerEXT },
{ "glColorPointerEXT", (GLfunction) glColorPointerEXT },
{ "glIndexPointerEXT", (GLfunction) glIndexPointerEXT },
{ "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT },
{ "glGetPointervEXT", (GLfunction) glGetPointervEXT },
{ "glArrayElementEXT", (GLfunction) glArrayElementEXT },
{ "glDrawArraysEXT", (GLfunction) glDrawArraysEXT },
/* GL_EXT_texture_object */
{ "glGenTexturesEXT", glGenTexturesEXT },
{ "glDeleteTexturesEXT", glDeleteTexturesEXT },
{ "glBindTextureEXT", glBindTextureEXT },
{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
{ "glIsTextureEXT", glIsTextureEXT },
{ "glGenTexturesEXT", (GLfunction) glGenTexturesEXT },
{ "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT },
{ "glBindTextureEXT", (GLfunction) glBindTextureEXT },
{ "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT },
{ "glIsTextureEXT", (GLfunction) glIsTextureEXT },
/* GL_EXT_texture3D */
{ "glTexImage3DEXT", glTexImage3DEXT },
{ "glTexSubImage3DEXT", glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
{ "glTexImage3DEXT", (GLfunction) glTexImage3DEXT },
{ "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT },
/* GL_EXT_color_table */
{ "glColorTableEXT", glColorTableEXT },
{ "glColorSubTableEXT", glColorSubTableEXT },
{ "glGetColorTableEXT", glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
{ "glColorTableEXT", (GLfunction) glColorTableEXT },
{ "glColorSubTableEXT", (GLfunction) glColorSubTableEXT },
{ "glGetColorTableEXT", (GLfunction) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT },
/* GL_ARB_multitexture */
{ "glActiveTextureARB", glActiveTextureARB },
{ "glClientActiveTextureARB", glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
{ "glActiveTextureARB", (GLfunction) glActiveTextureARB },
{ "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB },
/* GL_EXT_point_parameters */
{ "glPointParameterfEXT", glPointParameterfEXT },
{ "glPointParameterfvEXT", glPointParameterfvEXT },
{ "glPointParameterfEXT", (GLfunction) glPointParameterfEXT },
{ "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT },
/* GL_INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
{ "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
{ "glWindowPos2iMESA", glWindowPos2iMESA },
{ "glWindowPos2sMESA", glWindowPos2sMESA },
{ "glWindowPos2fMESA", glWindowPos2fMESA },
{ "glWindowPos2dMESA", glWindowPos2dMESA },
{ "glWindowPos2ivMESA", glWindowPos2ivMESA },
{ "glWindowPos2svMESA", glWindowPos2svMESA },
{ "glWindowPos2fvMESA", glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", glWindowPos2dvMESA },
{ "glWindowPos3iMESA", glWindowPos3iMESA },
{ "glWindowPos3sMESA", glWindowPos3sMESA },
{ "glWindowPos3fMESA", glWindowPos3fMESA },
{ "glWindowPos3dMESA", glWindowPos3dMESA },
{ "glWindowPos3ivMESA", glWindowPos3ivMESA },
{ "glWindowPos3svMESA", glWindowPos3svMESA },
{ "glWindowPos3fvMESA", glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", glWindowPos3dvMESA },
{ "glWindowPos4iMESA", glWindowPos4iMESA },
{ "glWindowPos4sMESA", glWindowPos4sMESA },
{ "glWindowPos4fMESA", glWindowPos4fMESA },
{ "glWindowPos4dMESA", glWindowPos4dMESA },
{ "glWindowPos4ivMESA", glWindowPos4ivMESA },
{ "glWindowPos4svMESA", glWindowPos4svMESA },
{ "glWindowPos4fvMESA", glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", glWindowPos4dvMESA },
{ "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA },
{ "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA },
{ "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA },
{ "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA },
{ "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA },
{ "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA },
{ "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA },
{ "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA },
{ "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA },
{ "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA },
{ "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA },
{ "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA },
{ "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA },
{ "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA },
{ "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA },
{ "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA },
{ "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA },
{ "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA },
{ "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA },
{ "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA },
{ "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", glResizeBuffersMESA },
{ "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA },
/* GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", glLockArraysEXT },
{ "glUnlockArraysEXT", glUnlockArraysEXT },
{ "glLockArraysEXT", (GLfunction) glLockArraysEXT },
{ "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT },
{ NULL, NULL } /* end of list token */
};
@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
/* First, look for core library functions */
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
return procTable[i].address;

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@ -1,4 +1,4 @@
/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
/* $Id: extensions.h,v 1.3 1999/09/11 11:48:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -46,7 +46,7 @@ extern void gl_extensions_dtr( struct gl_context *ctx );
extern void gl_extensions_ctr( struct gl_context *ctx );
extern const char *gl_extensions_get_string( struct gl_context *ctx );
extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
extern GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
#endif