GL_EXT_get_proc_address clean-up
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@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
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/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx )
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* But since the client must also call glGetString(GL_EXTENSIONS) to
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* test for the extension this isn't a big deal.
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*/
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void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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{
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struct proc {
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const char *name;
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void *address;
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GLfunction address;
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};
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static struct proc procTable[] = {
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{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
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{ "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */
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/* OpenGL 1.1 functions */
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{ "glEnableClientState", glEnableClientState },
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{ "glDisableClientState", glDisableClientState },
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{ "glPushClientAttrib", glPushClientAttrib },
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{ "glPopClientAttrib", glPopClientAttrib },
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{ "glIndexub", glIndexub },
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{ "glIndexubv", glIndexubv },
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{ "glVertexPointer", glVertexPointer },
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{ "glNormalPointer", glNormalPointer },
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{ "glColorPointer", glColorPointer },
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{ "glIndexPointer", glIndexPointer },
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{ "glTexCoordPointer", glTexCoordPointer },
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{ "glEdgeFlagPointer", glEdgeFlagPointer },
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{ "glGetPointerv", glGetPointerv },
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{ "glArrayElement", glArrayElement },
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{ "glDrawArrays", glDrawArrays },
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{ "glDrawElements", glDrawElements },
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{ "glInterleavedArrays", glInterleavedArrays },
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{ "glGenTextures", glGenTextures },
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{ "glDeleteTextures", glDeleteTextures },
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{ "glBindTexture", glBindTexture },
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{ "glPrioritizeTextures", glPrioritizeTextures },
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{ "glAreTexturesResident", glAreTexturesResident },
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{ "glIsTexture", glIsTexture },
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{ "glTexSubImage1D", glTexSubImage1D },
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{ "glTexSubImage2D", glTexSubImage2D },
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{ "glCopyTexImage1D", glCopyTexImage1D },
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{ "glCopyTexImage2D", glCopyTexImage2D },
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{ "glCopyTexSubImage1D", glCopyTexSubImage1D },
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{ "glCopyTexSubImage2D", glCopyTexSubImage2D },
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{ "glEnableClientState", (GLfunction) glEnableClientState },
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{ "glDisableClientState", (GLfunction) glDisableClientState },
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{ "glPushClientAttrib", (GLfunction) glPushClientAttrib },
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{ "glPopClientAttrib", (GLfunction) glPopClientAttrib },
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{ "glIndexub", (GLfunction) glIndexub },
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{ "glIndexubv", (GLfunction) glIndexubv },
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{ "glVertexPointer", (GLfunction) glVertexPointer },
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{ "glNormalPointer", (GLfunction) glNormalPointer },
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{ "glColorPointer", (GLfunction) glColorPointer },
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{ "glIndexPointer", (GLfunction) glIndexPointer },
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{ "glTexCoordPointer", (GLfunction) glTexCoordPointer },
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{ "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer },
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{ "glGetPointerv", (GLfunction) glGetPointerv },
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{ "glArrayElement", (GLfunction) glArrayElement },
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{ "glDrawArrays", (GLfunction) glDrawArrays },
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{ "glDrawElements", (GLfunction) glDrawElements },
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{ "glInterleavedArrays", (GLfunction) glInterleavedArrays },
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{ "glGenTextures", (GLfunction) glGenTextures },
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{ "glDeleteTextures", (GLfunction) glDeleteTextures },
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{ "glBindTexture", (GLfunction) glBindTexture },
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{ "glPrioritizeTextures", (GLfunction) glPrioritizeTextures },
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{ "glAreTexturesResident", (GLfunction) glAreTexturesResident },
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{ "glIsTexture", (GLfunction) glIsTexture },
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{ "glTexSubImage1D", (GLfunction) glTexSubImage1D },
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{ "glTexSubImage2D", (GLfunction) glTexSubImage2D },
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{ "glCopyTexImage1D", (GLfunction) glCopyTexImage1D },
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{ "glCopyTexImage2D", (GLfunction) glCopyTexImage2D },
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{ "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D },
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{ "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D },
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/* OpenGL 1.2 functions */
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{ "glDrawRangeElements", glDrawRangeElements },
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{ "glTexImage3D", glTexImage3D },
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{ "glTexSubImage3D", glTexSubImage3D },
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{ "glCopyTexSubImage3D", glCopyTexSubImage3D },
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{ "glDrawRangeElements", (GLfunction) glDrawRangeElements },
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{ "glTexImage3D", (GLfunction) glTexImage3D },
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{ "glTexSubImage3D", (GLfunction) glTexSubImage3D },
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{ "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D },
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/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
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/* GL_EXT_blend_minmax */
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{ "glBlendEquationEXT", glBlendEquationEXT },
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{ "glBlendEquationEXT", (GLfunction) glBlendEquationEXT },
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/* GL_EXT_blend_color */
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{ "glBlendColorEXT", glBlendColorEXT },
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{ "glBlendColorEXT", (GLfunction) glBlendColorEXT },
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/* GL_EXT_polygon_offset */
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{ "glPolygonOffsetEXT", glPolygonOffsetEXT },
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{ "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT },
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/* GL_EXT_vertex_arrays */
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{ "glVertexPointerEXT", glVertexPointerEXT },
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{ "glNormalPointerEXT", glNormalPointerEXT },
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{ "glColorPointerEXT", glColorPointerEXT },
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{ "glIndexPointerEXT", glIndexPointerEXT },
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{ "glTexCoordPointerEXT", glTexCoordPointerEXT },
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{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
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{ "glGetPointervEXT", glGetPointervEXT },
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{ "glArrayElementEXT", glArrayElementEXT },
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{ "glDrawArraysEXT", glDrawArraysEXT },
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{ "glVertexPointerEXT", (GLfunction) glVertexPointerEXT },
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{ "glNormalPointerEXT", (GLfunction) glNormalPointerEXT },
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{ "glColorPointerEXT", (GLfunction) glColorPointerEXT },
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{ "glIndexPointerEXT", (GLfunction) glIndexPointerEXT },
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{ "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT },
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{ "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT },
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{ "glGetPointervEXT", (GLfunction) glGetPointervEXT },
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{ "glArrayElementEXT", (GLfunction) glArrayElementEXT },
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{ "glDrawArraysEXT", (GLfunction) glDrawArraysEXT },
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/* GL_EXT_texture_object */
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{ "glGenTexturesEXT", glGenTexturesEXT },
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{ "glDeleteTexturesEXT", glDeleteTexturesEXT },
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{ "glBindTextureEXT", glBindTextureEXT },
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{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
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{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
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{ "glIsTextureEXT", glIsTextureEXT },
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{ "glGenTexturesEXT", (GLfunction) glGenTexturesEXT },
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{ "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT },
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{ "glBindTextureEXT", (GLfunction) glBindTextureEXT },
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{ "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT },
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{ "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT },
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{ "glIsTextureEXT", (GLfunction) glIsTextureEXT },
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/* GL_EXT_texture3D */
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{ "glTexImage3DEXT", glTexImage3DEXT },
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{ "glTexSubImage3DEXT", glTexSubImage3DEXT },
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{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
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{ "glTexImage3DEXT", (GLfunction) glTexImage3DEXT },
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{ "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT },
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{ "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT },
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/* GL_EXT_color_table */
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{ "glColorTableEXT", glColorTableEXT },
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{ "glColorSubTableEXT", glColorSubTableEXT },
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{ "glGetColorTableEXT", glGetColorTableEXT },
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{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
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{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
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{ "glColorTableEXT", (GLfunction) glColorTableEXT },
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{ "glColorSubTableEXT", (GLfunction) glColorSubTableEXT },
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{ "glGetColorTableEXT", (GLfunction) glGetColorTableEXT },
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{ "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT },
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{ "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT },
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/* GL_ARB_multitexture */
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{ "glActiveTextureARB", glActiveTextureARB },
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{ "glClientActiveTextureARB", glClientActiveTextureARB },
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{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
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{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
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{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
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{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
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{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
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{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
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{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
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{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
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{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
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{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
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{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
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{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
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{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
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{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
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{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
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{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
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{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
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{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
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{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
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{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
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{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
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{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
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{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
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{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
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{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
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{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
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{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
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{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
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{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
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{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
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{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
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{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
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{ "glActiveTextureARB", (GLfunction) glActiveTextureARB },
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{ "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB },
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{ "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB },
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{ "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB },
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{ "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB },
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{ "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB },
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{ "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB },
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{ "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB },
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{ "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB },
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{ "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB },
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{ "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB },
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{ "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB },
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{ "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB },
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{ "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB },
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{ "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB },
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{ "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB },
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{ "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB },
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{ "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB },
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{ "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB },
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{ "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB },
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{ "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB },
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{ "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB },
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{ "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB },
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{ "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB },
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{ "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB },
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{ "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB },
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{ "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB },
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{ "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB },
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{ "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB },
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{ "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB },
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{ "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB },
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{ "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB },
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{ "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB },
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{ "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB },
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/* GL_EXT_point_parameters */
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{ "glPointParameterfEXT", glPointParameterfEXT },
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{ "glPointParameterfvEXT", glPointParameterfvEXT },
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{ "glPointParameterfEXT", (GLfunction) glPointParameterfEXT },
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{ "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT },
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/* GL_INGR_blend_func_separate */
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{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
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{ "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR },
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/* GL_MESA_window_pos */
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{ "glWindowPos2iMESA", glWindowPos2iMESA },
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{ "glWindowPos2sMESA", glWindowPos2sMESA },
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{ "glWindowPos2fMESA", glWindowPos2fMESA },
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{ "glWindowPos2dMESA", glWindowPos2dMESA },
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{ "glWindowPos2ivMESA", glWindowPos2ivMESA },
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{ "glWindowPos2svMESA", glWindowPos2svMESA },
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{ "glWindowPos2fvMESA", glWindowPos2fvMESA },
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{ "glWindowPos2dvMESA", glWindowPos2dvMESA },
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{ "glWindowPos3iMESA", glWindowPos3iMESA },
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{ "glWindowPos3sMESA", glWindowPos3sMESA },
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{ "glWindowPos3fMESA", glWindowPos3fMESA },
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{ "glWindowPos3dMESA", glWindowPos3dMESA },
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{ "glWindowPos3ivMESA", glWindowPos3ivMESA },
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{ "glWindowPos3svMESA", glWindowPos3svMESA },
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{ "glWindowPos3fvMESA", glWindowPos3fvMESA },
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{ "glWindowPos3dvMESA", glWindowPos3dvMESA },
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{ "glWindowPos4iMESA", glWindowPos4iMESA },
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{ "glWindowPos4sMESA", glWindowPos4sMESA },
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{ "glWindowPos4fMESA", glWindowPos4fMESA },
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{ "glWindowPos4dMESA", glWindowPos4dMESA },
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{ "glWindowPos4ivMESA", glWindowPos4ivMESA },
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{ "glWindowPos4svMESA", glWindowPos4svMESA },
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{ "glWindowPos4fvMESA", glWindowPos4fvMESA },
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{ "glWindowPos4dvMESA", glWindowPos4dvMESA },
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{ "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA },
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{ "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA },
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{ "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA },
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{ "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA },
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{ "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA },
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{ "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA },
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{ "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA },
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{ "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA },
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{ "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA },
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{ "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA },
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{ "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA },
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{ "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA },
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{ "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA },
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{ "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA },
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{ "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA },
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{ "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA },
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{ "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA },
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{ "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA },
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{ "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA },
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{ "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA },
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{ "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA },
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{ "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA },
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{ "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA },
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{ "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA },
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/* GL_MESA_resize_buffers */
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{ "glResizeBuffersMESA", glResizeBuffersMESA },
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{ "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA },
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/* GL_EXT_compiled_vertex_array */
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{ "glLockArraysEXT", glLockArraysEXT },
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{ "glUnlockArraysEXT", glUnlockArraysEXT },
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{ "glLockArraysEXT", (GLfunction) glLockArraysEXT },
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{ "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT },
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{ NULL, NULL } /* end of list token */
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};
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@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
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/* First, look for core library functions */
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for (i = 0; procTable[i].address; i++) {
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if (strcmp((const char *) procName, procTable[i].name) == 0)
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return procTable[i].address;
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@ -1,4 +1,4 @@
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/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
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/* $Id: extensions.h,v 1.3 1999/09/11 11:48:11 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -46,7 +46,7 @@ extern void gl_extensions_dtr( struct gl_context *ctx );
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extern void gl_extensions_ctr( struct gl_context *ctx );
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extern const char *gl_extensions_get_string( struct gl_context *ctx );
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extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
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extern GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );
|
||||
|
||||
#endif
|
||||
|
||||
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Loading…
Reference in New Issue