radeonsi/gfx10: implement a bug workaround for GE_PC_ALLOC

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-07-30 21:29:29 -04:00
parent 8f8c28767e
commit c5a6ecf61a
2 changed files with 12 additions and 11 deletions

View File

@ -5619,6 +5619,18 @@ static void si_init_config(struct si_context *sctx)
S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
if (sctx->family == CHIP_NAVI10 ||
sctx->family == CHIP_NAVI12 ||
sctx->family == CHIP_NAVI14) {
/* SQ_NON_EVENT must be emitted before GE_PC_ALLOC is written. */
si_pm4_cmd_begin(pm4, PKT3_EVENT_WRITE);
si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_SQ_NON_EVENT) | EVENT_INDEX(0));
si_pm4_cmd_end(pm4, false);
}
/* TODO: For culling, replace 128 with 256. */
si_pm4_set_reg(pm4, R_030980_GE_PC_ALLOC,
S_030980_OVERSUB_EN(1) |
S_030980_NUM_PC_LINES(128 * sscreen->info.max_se - 1));
}
if (sctx->chip_class >= GFX8) {

View File

@ -1053,14 +1053,6 @@ static void gfx10_emit_shader_ngg_tess_gs(struct si_context *sctx)
gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
}
static void si_set_ge_pc_alloc(struct si_screen *sscreen,
struct si_pm4_state *pm4, bool culling)
{
si_pm4_set_reg(pm4, R_030980_GE_PC_ALLOC,
S_030980_OVERSUB_EN(1) |
S_030980_NUM_PC_LINES((culling ? 256 : 128) * sscreen->info.max_se - 1));
}
unsigned si_get_input_prim(const struct si_shader_selector *gs)
{
if (gs->type == PIPE_SHADER_GEOMETRY)
@ -1167,7 +1159,6 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5) |
S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
S_00B22C_LDS_SIZE(shader->config.lds_size));
si_set_ge_pc_alloc(sscreen, pm4, false);
nparams = MAX2(shader->info.nr_param_exports, 1);
shader->ctx_reg.ngg.spi_vs_out_config =
@ -1419,8 +1410,6 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, S_00B124_MEM_BASE(va >> 40));
if (sscreen->info.chip_class >= GFX10)
si_set_ge_pc_alloc(sscreen, pm4, false);
uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) /
(sscreen->ge_wave_size == 32 ? 8 : 4)) |