v3dv: drop redundant emission of stencil state
If needed we are already calling this at draw time since stencil can be dynamic state. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -2294,8 +2294,6 @@ emit_graphics_pipeline(struct v3dv_cmd_buffer *cmd_buffer)
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config.early_z_updates_enable = job->ez_state != VC5_EZ_DISABLED;
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}
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emit_stencil(cmd_buffer);
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const uint32_t num_flags =
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ARRAY_SIZE(pipeline->fs->prog_data.fs->flat_shade_flags);
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const uint32_t *flat_shade_flags =
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