v3dv: drop redundant emission of stencil state

If needed we are already calling this at draw time since stencil
can be dynamic state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2020-03-18 13:33:28 +01:00 committed by Marge Bot
parent 7c1910f453
commit c5784fbef4
1 changed files with 0 additions and 2 deletions

View File

@ -2294,8 +2294,6 @@ emit_graphics_pipeline(struct v3dv_cmd_buffer *cmd_buffer)
config.early_z_updates_enable = job->ez_state != VC5_EZ_DISABLED;
}
emit_stencil(cmd_buffer);
const uint32_t num_flags =
ARRAY_SIZE(pipeline->fs->prog_data.fs->flat_shade_flags);
const uint32_t *flat_shade_flags =