mesa: Install a minimal dispatch table during glBegin()/glEnd().

This is a step toward getting rid of ASSERT_OUTSIDE_BEGIN_END() in Mesa.

v2: Finish create_beginend_table() comment, move loopback API init into it,
    and add a const flag. (suggestions by Brian)

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
This commit is contained in:
Eric Anholt 2013-01-16 15:20:45 -08:00
parent 0aaf0445ba
commit c572251417
4 changed files with 133 additions and 19 deletions

View File

@ -81,6 +81,7 @@
#include "imports.h"
#include "accum.h"
#include "api_exec.h"
#include "api_loopback.h"
#include "arrayobj.h"
#include "attrib.h"
#include "blend.h"
@ -859,6 +860,81 @@ _mesa_alloc_dispatch_table(int size)
return table;
}
/**
* Creates a minimal dispatch table for use within glBegin()/glEnd().
*
* This ensures that we generate GL_INVALID_OPERATION errors from most
* functions, since the set of functions that are valid within Begin/End is
* very small.
*
* From the GL 1.0 specification section 2.6.3, "GL Commands within
* Begin/End"
*
* "The only GL commands that are allowed within any Begin/End pairs are
* the commands for specifying vertex coordinates, vertex color, normal
* coordinates, and texture coordinates (Vertex, Color, Index, Normal,
* TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
* commands for specifying lighting material parameters (Material
* commands see section 2.12.2), display list invocation commands
* (CallList and CallLists see section 5.4), and the EdgeFlag
* command. Executing Begin after Begin has already been executed but
* before an End is issued generates the INVALID OPERATION error, as does
* executing End without a previous corresponding Begin. Executing any
* other GL command within Begin/End results in the error INVALID
* OPERATION."
*
* The table entries for specifying vertex attributes are set up by
* install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
* are set by install_vtxfmt() as well.
*/
static struct _glapi_table *
create_beginend_table(const struct gl_context *ctx)
{
struct _glapi_table *table;
table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (!table)
return NULL;
/* Fill in functions which return a value, since they should return some
* specific value even if they emit a GL_INVALID_OPERATION error from them
* being called within glBegin()/glEnd().
*/
#define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
COPY_DISPATCH(GenLists);
COPY_DISPATCH(IsProgram);
COPY_DISPATCH(IsVertexArray);
COPY_DISPATCH(IsBuffer);
COPY_DISPATCH(IsEnabled);
COPY_DISPATCH(IsEnabledi);
COPY_DISPATCH(IsRenderbuffer);
COPY_DISPATCH(IsFramebuffer);
COPY_DISPATCH(CheckFramebufferStatus);
COPY_DISPATCH(RenderMode);
COPY_DISPATCH(GetString);
COPY_DISPATCH(GetStringi);
COPY_DISPATCH(GetPointerv);
COPY_DISPATCH(IsQuery);
COPY_DISPATCH(IsSampler);
COPY_DISPATCH(IsSync);
COPY_DISPATCH(IsTexture);
COPY_DISPATCH(IsTransformFeedback);
COPY_DISPATCH(DeleteQueries);
COPY_DISPATCH(AreTexturesResident);
COPY_DISPATCH(FenceSync);
COPY_DISPATCH(ClientWaitSync);
COPY_DISPATCH(MapBuffer);
COPY_DISPATCH(UnmapBuffer);
COPY_DISPATCH(MapBufferRange);
COPY_DISPATCH(MapBufferRange);
COPY_DISPATCH(ObjectPurgeableAPPLE);
COPY_DISPATCH(ObjectUnpurgeableAPPLE);
_mesa_loopback_init_api_table(ctx, table);
return table;
}
/**
* Initialize a struct gl_context struct (rendering context).
@ -933,19 +1009,15 @@ _mesa_initialize_context(struct gl_context *ctx,
_mesa_reference_shared_state(ctx, &ctx->Shared, shared);
if (!init_attrib_groups( ctx )) {
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
return GL_FALSE;
}
if (!init_attrib_groups( ctx ))
goto fail;
/* setup the API dispatch tables with all nop functions */
ctx->Exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (!ctx->Exec) {
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
return GL_FALSE;
}
ctx->CurrentDispatch = ctx->Exec;
ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (!ctx->OutsideBeginEnd)
goto fail;
ctx->Exec = ctx->OutsideBeginEnd;
ctx->CurrentDispatch = ctx->OutsideBeginEnd;
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
@ -967,12 +1039,10 @@ _mesa_initialize_context(struct gl_context *ctx,
switch (ctx->API) {
case API_OPENGL_COMPAT:
ctx->BeginEnd = create_beginend_table(ctx);
ctx->Save = _mesa_create_save_table(ctx);
if (!ctx->Save) {
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
free(ctx->Exec);
return GL_FALSE;
}
if (!ctx->BeginEnd || !ctx->Save)
goto fail;
/* fall-through */
case API_OPENGL_CORE:
@ -1002,6 +1072,12 @@ _mesa_initialize_context(struct gl_context *ctx,
ctx->FirstTimeCurrent = GL_TRUE;
return GL_TRUE;
fail:
free(ctx->BeginEnd);
free(ctx->Exec);
free(ctx->Save);
return GL_FALSE;
}

View File

@ -3440,9 +3440,28 @@ struct gl_context
/** \name API function pointer tables */
/*@{*/
gl_api API;
struct _glapi_table *Save; /**< Display list save functions */
struct _glapi_table *Exec; /**< Execute functions */
struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
/**
* The current dispatch table for non-displaylist-saving execution, either
* BeginEnd or OutsideBeginEnd
*/
struct _glapi_table *Exec;
/**
* The normal dispatch table for non-displaylist-saving, non-begin/end
*/
struct _glapi_table *OutsideBeginEnd;
/** The dispatch table used between glNewList() and glEndList() */
struct _glapi_table *Save;
/**
* The dispatch table used between glBegin() and glEnd() (outside of a
* display list). Only valid functions between those two are set, which is
* mostly just the set in a GLvertexformat struct.
*/
struct _glapi_table *BeginEnd;
/**
* Tracks the current dispatch table out of the 3 above, so that it can be
* re-set on glXMakeCurrent().
*/
struct _glapi_table *CurrentDispatch;
/*@}*/
struct gl_config Visual;

View File

@ -252,6 +252,8 @@ void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
install_vtxfmt( ctx, ctx->Exec, vfmt );
if (ctx->BeginEnd)
install_vtxfmt( ctx, ctx->BeginEnd, vfmt );
}

View File

@ -833,6 +833,17 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
exec->vtx.prim[i].base_instance = 0;
ctx->Driver.CurrentExecPrimitive = mode;
ctx->Exec = ctx->BeginEnd;
/* We may have been called from a display list, in which case we should
* leave dlist.c's dispatch table in place.
*/
if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
ctx->CurrentDispatch = ctx->BeginEnd;
_glapi_set_dispatch(ctx->CurrentDispatch);
} else {
assert(ctx->CurrentDispatch == ctx->Save);
}
}
@ -849,6 +860,12 @@ static void GLAPIENTRY vbo_exec_End( void )
return;
}
ctx->Exec = ctx->OutsideBeginEnd;
if (ctx->CurrentDispatch == ctx->BeginEnd) {
ctx->CurrentDispatch = ctx->OutsideBeginEnd;
_glapi_set_dispatch(ctx->CurrentDispatch);
}
if (exec->vtx.prim_count > 0) {
/* close off current primitive */
int idx = exec->vtx.vert_count;