broadcom/vc5: Fix array texture layer count setup.
Fixes piglit array-texture.
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@ -623,7 +623,12 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
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v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
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tex.image_width = prsc->width0 * msaa_scale;
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tex.image_height = prsc->height0 * msaa_scale;
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tex.image_depth = prsc->depth0;
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if (prsc->target == PIPE_TEXTURE_3D) {
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tex.image_depth = prsc->depth0;
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} else {
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tex.image_depth = (cso->u.tex.last_layer -
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cso->u.tex.first_layer) + 1;
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}
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tex.srgb = util_format_is_srgb(cso->format);
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