etnaviv: remove extra allocation for shader code

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Jonathan Marek 2019-09-12 13:17:21 -04:00
parent 0b3957331d
commit c4f63be5a6
1 changed files with 1 additions and 1 deletions

View File

@ -805,7 +805,7 @@ etna_compile_shader_nir(struct etna_shader_variant *v)
emit_inst(c, &(struct etna_inst) { .opcode = INST_OPCODE_NOP });
/* assemble instructions, fixing up labels */
uint32_t *code = MALLOC(c->inst_ptr * 16 + 1024);
uint32_t *code = MALLOC(c->inst_ptr * 16);
for (unsigned i = 0; i < c->inst_ptr; i++) {
struct etna_inst *inst = &c->code[i];
if (inst->opcode == INST_OPCODE_BRANCH)