i965/meta/gen9: Individually fast clear color attachments

The impetus for this patch comes from a seemingly benign statement within the
spec (quoted within the patch).

It is very important for clearing multiple color buffer attachments and can be
observed in the following piglit tests:
spec/arb_framebuffer_object/fbo-drawbuffers-none glclear
spec/ext_framebuffer_multisample/blit-multiple-render-targets 0

v2: Doing the framebuffer binding only once (Chad)
Directly use the renderbuffers from the mt (Chad)

v3: Patch from Neil whose feedback I originally missed.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Ben Widawsky 2015-10-13 20:50:22 -07:00
parent 6fa1130cd2
commit c4edc048c6
1 changed files with 65 additions and 13 deletions

View File

@ -427,6 +427,55 @@ use_rectlist(struct brw_context *brw, bool enable)
brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
}
/**
* Individually fast clear each color buffer attachment. On previous gens this
* isn't required. The motivation for this comes from one line (which seems to
* be specific to SKL+). The list item is in section titled _MCS Buffer for
* Render Target(s)_
*
* "Since only one RT is bound with a clear pass, only one RT can be cleared
* at a time. To clear multiple RTs, multiple clear passes are required."
*
* The code follows the same idea as the resolve code which creates a fake FBO
* to avoid interfering with too much of the GL state.
*/
static void
fast_clear_attachments(struct brw_context *brw,
struct gl_framebuffer *fb,
uint32_t fast_clear_buffers,
struct rect fast_clear_rect)
{
assert(brw->gen >= 9);
struct gl_context *ctx = &brw->ctx;
brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
/* SKL+ also has a resolve mode for compressed render targets and thus more
* bits to let us select the type of resolve. For fast clear resolves, it
* turns out we can use the same value as pre-SKL though.
*/
set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
while (fast_clear_buffers) {
int index = ffs(fast_clear_buffers) - 1;
fast_clear_buffers &= ~(1 << index);
_mesa_meta_drawbuffers_from_bitfield(1 << index);
brw_draw_rectlist(ctx, &fast_clear_rect, MAX2(1, fb->MaxNumLayers));
/* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
* resolve them eventually.
*/
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
}
set_fast_clear_op(brw, 0);
}
bool
brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
GLbitfield buffers, bool partial_clear)
@ -609,12 +658,27 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
use_rectlist(brw, true);
layers = MAX2(1, fb->MaxNumLayers);
if (fast_clear_buffers) {
if (brw->gen >= 9 && fast_clear_buffers) {
fast_clear_attachments(brw, fb, fast_clear_buffers, fast_clear_rect);
} else if (fast_clear_buffers) {
_mesa_meta_drawbuffers_from_bitfield(fast_clear_buffers);
brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
brw_draw_rectlist(ctx, &fast_clear_rect, layers);
set_fast_clear_op(brw, 0);
/* Now set the mcs we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
* resolve them eventually.
*/
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
int index = fb->_ColorDrawBufferIndexes[buf];
if ((1 << index) & fast_clear_buffers)
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
}
}
if (rep_clear_buffers) {
@ -623,18 +687,6 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
brw_draw_rectlist(ctx, &clear_rect, layers);
}
/* Now set the mts we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
* resolve them eventually.
*/
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
int index = fb->_ColorDrawBufferIndexes[buf];
if ((1 << index) & fast_clear_buffers)
irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
}
bail_to_meta:
/* Dirty _NEW_BUFFERS so we reemit SURFACE_STATE which sets the fast clear
* color before resolve and sets irb->mt->fast_clear_state to UNRESOLVED if