glsl/cs: Initialize gl_LocalInvocationIndex in main()

We initialize gl_LocalInvocationIndex based on the extension spec
formula:

    gl_LocalInvocationIndex =
        gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
        gl_LocalInvocationID.y * gl_WorkGroupSize.x +
        gl_LocalInvocationID.x;

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Jordan Justen 2015-08-17 16:32:42 -07:00
parent 6823e12d5a
commit c4cf824658
1 changed files with 22 additions and 0 deletions

View File

@ -402,6 +402,7 @@ private:
const glsl_type * const bool_t;
const glsl_type * const int_t;
const glsl_type * const uint_t;
const glsl_type * const float_t;
const glsl_type * const vec2_t;
const glsl_type * const vec3_t;
@ -420,6 +421,7 @@ builtin_variable_generator::builtin_variable_generator(
: instructions(instructions), state(state), symtab(state->symbols),
compatibility(!state->is_version(140, 100)),
bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
uint_t(glsl_type::uint_type),
float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type),
uvec3_t(glsl_type::uvec3_type),
@ -1061,6 +1063,7 @@ builtin_variable_generator::generate_cs_special_vars()
"gl_LocalInvocationID");
add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, uvec3_t, "gl_WorkGroupID");
add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0);
add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0);
/* TODO: finish this. */
}
@ -1253,6 +1256,25 @@ initialize_cs_derived_variables(gl_shader *shader,
add(mul(gl_WorkGroupID, gl_WorkGroupSize),
gl_LocalInvocationID));
main_sig->body.push_head(inst);
/* gl_LocalInvocationIndex =
* gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y +
* gl_LocalInvocationID.y * gl_WorkGroupSize.x +
* gl_LocalInvocationID.x;
*/
ir_expression *index_z =
mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize)),
swizzle_y(gl_WorkGroupSize));
ir_expression *index_y =
mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize));
ir_expression *index_y_plus_z = add(index_y, index_z);
operand index_x(swizzle_x(gl_LocalInvocationID));
ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x);
ir_variable *gl_LocalInvocationIndex =
shader->symbols->get_variable("gl_LocalInvocationIndex");
assert(gl_LocalInvocationIndex);
inst = assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z);
main_sig->body.push_head(inst);
}