radeonsi: honor a user-specified pitch on gfx10.3

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5383>
This commit is contained in:
Marek Olšák 2019-09-26 16:59:23 -04:00 committed by Marge Bot
parent abe89e1329
commit c4b5fd9ab0
1 changed files with 20 additions and 6 deletions

View File

@ -3791,12 +3791,26 @@ static void gfx10_make_texture_descriptor(
S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] =
S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
if (res->target == PIPE_TEXTURE_1D ||
res->target == PIPE_TEXTURE_2D) {
/* 1D, 2D, and 2D_MSAA can set a custom pitch for shader resources
* starting with gfx10.3 (ignored if pitch <= width). Other texture
* targets can't. CB and DB can't set a custom pitch for any target.
*/
if (screen->info.chip_class >= GFX10_3)
state[4] = S_00A010_DEPTH(tex->surface.u.gfx9.surf_pitch - 1);
else
state[4] = 0;
} else {
/* Depth is the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] = S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ?
depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
}
state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
: tex->buffer.b.b.last_level) |