st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3
I don't think it's possible or even useful to use the extension with GLSL 1.2. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st)
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/* Extensions that only depend on GLSL 1.3. */
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ctx->Extensions.ARB_conservative_depth = GL_TRUE;
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ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
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} else {
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/* Optional integer support for GLSL 1.2. */
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if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.S3_s3tc = GL_FALSE;
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}
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if (ctx->Const.NativeIntegers) {
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ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
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}
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if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
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#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
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