st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3

I don't think it's possible or even useful to use the extension with GLSL 1.2.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2012-07-04 02:35:39 +02:00
parent 5f5746a692
commit c445b0f76d
1 changed files with 1 additions and 4 deletions

View File

@ -578,6 +578,7 @@ void st_init_extensions(struct st_context *st)
/* Extensions that only depend on GLSL 1.3. */
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
@ -595,10 +596,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.S3_s3tc = GL_FALSE;
}
if (ctx->Const.NativeIntegers) {
ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */