util: Update MSDN links.
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# - color space: rgb, yub, sz
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#
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# See also:
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# - http://msdn.microsoft.com/en-us/library/ee416489.aspx (D3D9)
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# - http://msdn.microsoft.com/en-us/library/ee415668.aspx (D3D9 -> D3D10)
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# - http://msdn.microsoft.com/en-us/library/ee418116.aspx (D3D10)
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# - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9)
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# - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10)
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# - http://msdn.microsoft.com/en-us/library/bb173059.aspx (D3D10)
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#
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# Note that GL doesn't really specify the layout of internal formats. See
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# OpenGL 2.1 specification, Table 3.16, on the "Correspondence of sized
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