gallium: whitespace, formatting clean-up in p_state.h
Remove trailing whitespace, move some braces, 78-column wrapping. Trivial.
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@ -1,8 +1,8 @@
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/**************************************************************************
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*
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@ -10,11 +10,11 @@
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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@ -22,13 +22,13 @@
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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**************************************************************************/
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/**
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* @file
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*
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*
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* Abstract graphics pipe state objects.
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*
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* Basic notes:
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@ -217,7 +217,7 @@ struct pipe_shader_state
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};
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struct pipe_depth_state
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struct pipe_depth_state
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{
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unsigned enabled:1; /**< depth test enabled? */
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unsigned writemask:1; /**< allow depth buffer writes? */
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@ -268,6 +268,7 @@ struct pipe_rt_blend_state
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unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
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};
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struct pipe_blend_state
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{
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unsigned independent_blend_enable:1;
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@ -285,11 +286,13 @@ struct pipe_blend_color
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float color[4];
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};
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struct pipe_stencil_ref
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{
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ubyte ref_value[2];
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};
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struct pipe_framebuffer_state
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{
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unsigned width, height;
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@ -367,10 +370,10 @@ struct pipe_sampler_view
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struct pipe_context *context; /**< context this view belongs to */
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union {
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struct {
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unsigned first_layer:16; /**< first layer to use for array textures */
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unsigned last_layer:16; /**< last layer to use for array textures */
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unsigned first_level:8; /**< first mipmap level to use */
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unsigned last_level:8; /**< last mipmap level to use */
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unsigned first_layer:16; /**< first layer to use for array textures */
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unsigned last_layer:16; /**< last layer to use for array textures */
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unsigned first_level:8; /**< first mipmap level to use */
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unsigned last_level:8; /**< last mipmap level to use */
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} tex;
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struct {
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unsigned first_element;
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@ -455,7 +458,8 @@ struct pipe_vertex_buffer
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* A constant buffer. A subrange of an existing buffer can be set
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* as a constant buffer.
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*/
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struct pipe_constant_buffer {
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struct pipe_constant_buffer
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{
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struct pipe_resource *buffer; /**< the actual buffer */
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unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
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unsigned buffer_size; /**< how much data can be read in shader */
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@ -474,8 +478,8 @@ struct pipe_constant_buffer {
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* and the CPU actually doesn't have to query it.
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*
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* Note that the buffer_size variable is actually specifying the available
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* space in the buffer, not the size of the attached buffer.
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* In other words in majority of cases buffer_size would simply be
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* space in the buffer, not the size of the attached buffer.
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* In other words in majority of cases buffer_size would simply be
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* 'buffer->width0 - buffer_offset', so buffer_size refers to the size
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* of the buffer left, after accounting for buffer offset, for stream output
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* to write to.
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@ -511,7 +515,7 @@ struct pipe_vertex_element
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* this attribute live in?
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*/
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unsigned vertex_buffer_index;
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enum pipe_format src_format;
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};
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@ -642,5 +646,5 @@ struct pipe_compute_state
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#ifdef __cplusplus
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}
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#endif
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#endif
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