i965/blorp: Switch the order of render and texture targets

On gen8 color resolving won't work anymore if the target isn't
the first entry in the binding table.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Topi Pohjolainen 2016-04-03 21:38:24 +03:00
parent 0d062d79c3
commit c40b1efa70
2 changed files with 5 additions and 1 deletions

View File

@ -56,8 +56,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
* Binding table indices used by BLORP.
*/
enum {
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX,
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
};

View File

@ -43,6 +43,10 @@ brw_blorp_eu_emitter::get_program(struct brw_context *brw, bool debug_flag,
cfg_t cfg(&insts);
brw_stage_prog_data prog_data = { 0 };
brw_wm_prog_key prog_key = { 0 };
prog_data.binding_table.texture_start =
BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX;
fs_generator generator(brw->intelScreen->compiler, brw, mem_ctx, &prog_key,
&prog_data, 0, false, MESA_SHADER_FRAGMENT);