freedreno/a3xx: account for special inputs/outputs
We need to size input/output tables big enough for special inputs/ outputs (gl_Position, gl_FrontFacing, etc) which, while they don't count towards the hw limit of 16 attributes or 16 varyings, we do still need to track them all the same. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@ -91,7 +91,7 @@ struct fd3_shader_variant {
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struct {
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fd3_semantic semantic;
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uint8_t regid;
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} outputs[16];
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} outputs[16 + 2]; /* +POSITION +PSIZE */
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bool writes_pos, writes_psize;
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/* vertices/inputs: */
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@ -104,7 +104,7 @@ struct fd3_shader_variant {
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/* in theory inloc of fs should match outloc of vs: */
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uint8_t inloc;
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uint8_t bary;
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} inputs[16];
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} inputs[16 + 2]; /* +POSITION +FACE */
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unsigned total_in; /* sum of inputs (scalar) */
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