v3d: Rename v3d_tmu_config_data to v3d_unit_data.

I want to reuse this for encoding small constant UBO/SSBO offsets into the
uniform stream to reduce the extra uniform loads and adds for the small
constant offsets.
This commit is contained in:
Eric Anholt 2019-03-19 11:29:02 -07:00
parent b30aad552c
commit c36d2793ec
3 changed files with 13 additions and 13 deletions

View File

@ -281,17 +281,17 @@ enum quniform_contents {
QUNIFORM_SHARED_OFFSET,
};
static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
{
return unit << 24 | value;
}
static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
{
return data >> 24;
}
static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
{
return data & 0xffffff;
}

View File

@ -53,20 +53,20 @@ vir_dump_uniform(enum quniform_contents contents,
case QUNIFORM_TMU_CONFIG_P0:
fprintf(stderr, "tex[%d].p0 | 0x%x",
v3d_tmu_config_data_get_unit(data),
v3d_tmu_config_data_get_value(data));
v3d_unit_data_get_unit(data),
v3d_unit_data_get_offset(data));
break;
case QUNIFORM_TMU_CONFIG_P1:
fprintf(stderr, "tex[%d].p1 | 0x%x",
v3d_tmu_config_data_get_unit(data),
v3d_tmu_config_data_get_value(data));
v3d_unit_data_get_unit(data),
v3d_unit_data_get_offset(data));
break;
case QUNIFORM_IMAGE_TMU_CONFIG_P0:
fprintf(stderr, "img[%d].p0 | 0x%x",
v3d_tmu_config_data_get_unit(data),
v3d_tmu_config_data_get_value(data));
v3d_unit_data_get_unit(data),
v3d_unit_data_get_offset(data));
break;
case QUNIFORM_TEXTURE_WIDTH:

View File

@ -172,13 +172,13 @@ write_tmu_p0(struct v3d_job *job,
struct v3d_texture_stateobj *texstate,
uint32_t data)
{
int unit = v3d_tmu_config_data_get_unit(data);
int unit = v3d_unit_data_get_unit(data);
struct pipe_sampler_view *psview = texstate->textures[unit];
struct v3d_sampler_view *sview = v3d_sampler_view(psview);
struct v3d_resource *rsc = v3d_resource(sview->texture);
cl_aligned_reloc(&job->indirect, uniforms, sview->bo,
v3d_tmu_config_data_get_value(data));
v3d_unit_data_get_offset(data));
v3d_job_add_bo(job, rsc->bo);
}
@ -210,7 +210,7 @@ write_tmu_p1(struct v3d_job *job,
struct v3d_texture_stateobj *texstate,
uint32_t data)
{
uint32_t unit = v3d_tmu_config_data_get_unit(data);
uint32_t unit = v3d_unit_data_get_unit(data);
struct pipe_sampler_state *psampler = texstate->samplers[unit];
struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
struct pipe_sampler_view *psview = texstate->textures[unit];
@ -223,7 +223,7 @@ write_tmu_p1(struct v3d_job *job,
cl_aligned_reloc(&job->indirect, uniforms,
v3d_resource(sampler->sampler_state)->bo,
sampler->sampler_state_offset[variant] |
v3d_tmu_config_data_get_value(data));
v3d_unit_data_get_offset(data));
}
struct v3d_cl_reloc