nir: Offset vertex_id by first_vertex instead of base_vertex
base_vertex will be zero for non-indexed calls and in that case we need vertex_id to be offset by the ‘first’ parameter instead. That is what we get with first_vertex. This is true for both GL and Vulkan. The freedreno driver is also setting vertex_id_zero_based on nir_options. In order to avoid breakage this patch switches the relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can retain the same behavior. v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Rob Clark <robdclark@gmail.com> Acked-by: Marek Olšák <marek.olsak@amd.com>
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@ -115,7 +115,7 @@ convert_block(nir_block *block, nir_builder *b)
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if (b->shader->options->vertex_id_zero_based) {
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sysval = nir_iadd(b,
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nir_load_vertex_id_zero_base(b),
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nir_load_base_vertex(b));
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nir_load_first_vertex(b));
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} else {
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sysval = nir_load_vertex_id(b);
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}
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@ -374,7 +374,7 @@ fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit)
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continue;
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if (vp->inputs[i].sysval) {
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switch(vp->inputs[i].slot) {
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case SYSTEM_VALUE_BASE_VERTEX:
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case SYSTEM_VALUE_FIRST_VERTEX:
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/* handled elsewhere */
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break;
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case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
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@ -378,7 +378,7 @@ fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit)
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continue;
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if (vp->inputs[i].sysval) {
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switch(vp->inputs[i].slot) {
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case SYSTEM_VALUE_BASE_VERTEX:
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case SYSTEM_VALUE_FIRST_VERTEX:
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/* handled elsewhere */
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break;
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case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
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@ -2182,11 +2182,10 @@ emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr)
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ctx->ir->outputs[n] = src[i];
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}
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break;
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case nir_intrinsic_load_base_vertex:
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case nir_intrinsic_load_first_vertex:
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if (!ctx->basevertex) {
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ctx->basevertex = create_driver_param(ctx, IR3_DP_VTXID_BASE);
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add_sysval_input(ctx, SYSTEM_VALUE_BASE_VERTEX,
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ctx->basevertex);
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add_sysval_input(ctx, SYSTEM_VALUE_FIRST_VERTEX, ctx->basevertex);
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}
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dst[0] = ctx->basevertex;
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break;
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@ -2674,7 +2674,6 @@ void genX(CmdDraw)(
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genX(cmd_buffer_flush_state)(cmd_buffer);
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if (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance)
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emit_base_vertex_instance(cmd_buffer, firstVertex, firstInstance);
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if (vs_prog_data->uses_drawid)
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@ -2714,7 +2713,6 @@ void genX(CmdDrawIndexed)(
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genX(cmd_buffer_flush_state)(cmd_buffer);
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if (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance)
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emit_base_vertex_instance(cmd_buffer, vertexOffset, firstInstance);
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if (vs_prog_data->uses_drawid)
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@ -2855,7 +2853,6 @@ void genX(CmdDrawIndirect)(
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uint32_t bo_offset = buffer->offset + offset;
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if (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance)
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emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
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if (vs_prog_data->uses_drawid)
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@ -2896,7 +2893,6 @@ void genX(CmdDrawIndexedIndirect)(
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/* TODO: We need to stomp base vertex to 0 somehow */
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if (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance)
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emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
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if (vs_prog_data->uses_drawid)
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@ -97,7 +97,6 @@ emit_vertex_input(struct anv_pipeline *pipeline,
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const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
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vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance;
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@ -178,8 +177,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
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* This means, that if we have BaseInstance, we need BaseVertex as
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* well. Just do all or nothing.
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*/
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uint32_t base_ctrl = (vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_firstvertex ||
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uint32_t base_ctrl = (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance) ?
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VFCOMP_STORE_SRC : VFCOMP_STORE_0;
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