st/mesa: do not call update_framebuffer_size with NULL pointer
In st_renderbuffer_alloc_storage, we avoid allocating storage for zero-sized buffers, leading to this pointer being NULL. We already take care to avoid dereferencing these pointers for color-buffers, but not for depth/stencil-buffers. So let's thread a bit more carefully here. This avoids a crash while running Piglit's glx/glx-visuals-stencil test, both on virgl and r600g. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Guillaume Charifi <guillaume.charifi@sfr.fr> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -181,7 +181,8 @@ st_update_framebuffer_state( struct st_context *st )
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st_update_renderbuffer_surface(st, strb);
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}
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framebuffer.zsbuf = strb->surface;
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update_framebuffer_size(&framebuffer, strb->surface);
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if (strb->surface)
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update_framebuffer_size(&framebuffer, strb->surface);
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}
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else
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framebuffer.zsbuf = NULL;
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