glsl: Plumb through is_parameter to apply_type_qualifier_to_variable()

This patch adds logic to allow the ast_to_hir function
apply_type_qualifier_to_variable() to tell whether it is acting on a
variable declaration or a function parameter.  This will allow it to
correctly interpret the meaning of "out" and "in" keywords (which have
different meanings in those two contexts).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2012-12-18 14:49:34 -08:00
parent 4b11b57ab4
commit c33be485c5
1 changed files with 4 additions and 3 deletions

View File

@ -1915,7 +1915,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
bool ubo_qualifiers_valid)
bool ubo_qualifiers_valid,
bool is_parameter)
{
if (qual->flags.q.invariant) {
if (var->used) {
@ -2626,7 +2627,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc, this->ubo_qualifiers_valid);
& loc, this->ubo_qualifiers_valid, false);
if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
@ -3065,7 +3066,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* for function parameters the default mode is 'in'.
*/
apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
false);
false, true);
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*