svga: clamp device line width to at least 1 to fix HWv8 line stippling

The line stipple fallback code for virtual HW version 8 didn't work.

With HW version 8, we were getting zero when querying the max line
widths (AA and non-AA).  This means we were setting the draw module's
wide line threshold to zero.  This caused the wide line stage to always
get enabled.  That caused the line stipple module to fall because the
wide line stage was clobbering the rasterization state with a state
object setting the line stipple pattern to 0xffff.

Now the wide_lines variable in draw's validate_pipeline() will not
be incorrectly set.

Also improve debug output.

BTW, also this fixes several other piglit tests: polygon-mode,
primitive- restart-draw-mode, and line-flat-clip-color since they
all use the draw module fallback.

See VMware bug 1895811.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-06-15 11:31:53 -06:00
parent c9f4e069ba
commit c2b92dada0
1 changed files with 4 additions and 4 deletions

View File

@ -1142,18 +1142,18 @@ svga_screen_create(struct svga_winsys_screen *sws)
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
svgascreen->maxLineWidth =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
svgascreen->maxLineWidthAA =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
if (0) {
debug_printf("svga: haveProvokingVertex %u\n",
svgascreen->haveProvokingVertex);
debug_printf("svga: haveLineStip %u "
"haveLineSmooth %u maxLineWidth %f\n",
"haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
svgascreen->maxLineWidth);
svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
}