nvc0: implement multisampled images on Maxwell+

Changes in v2:
- make loadSuInfo32() protected without making the rest protected
- move NVC0_SU_INFO_* into nv50_ir_lowering_nvc0.h instead of duplicating
  NVC0_SU_INFO_MS

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
This commit is contained in:
Rhys Perry 2018-07-04 10:21:41 +01:00 committed by Karol Herbst
parent 2d5ddbe960
commit c2ae9b4052
6 changed files with 48 additions and 39 deletions

View File

@ -315,6 +315,19 @@ GM107LoweringPass::handleSUQ(TexInstruction *suq)
samples->tex.query = TXQ_TYPE;
}
if (suq->tex.target.isMS()) {
bld.setPosition(suq, true);
if (mask & 0x1)
bld.mkOp2(OP_SHR, TYPE_U32, suq->getDef(0), suq->getDef(0),
loadSuInfo32(ind, slot, NVC0_SU_INFO_MS(0), suq->tex.bindless));
if (mask & 0x2) {
int d = util_bitcount(mask & 0x1);
bld.mkOp2(OP_SHR, TYPE_U32, suq->getDef(d), suq->getDef(d),
loadSuInfo32(ind, slot, NVC0_SU_INFO_MS(1), suq->tex.bindless));
}
}
return true;
}

View File

@ -1712,35 +1712,6 @@ NVC0LoweringPass::loadMsInfo32(Value *ptr, uint32_t off)
mkLoadv(TYPE_U32, bld.mkSymbol(FILE_MEMORY_CONST, b, TYPE_U32, off), ptr);
}
/* On nvc0, surface info is obtained via the surface binding points passed
* to the SULD/SUST instructions.
* On nve4, surface info is stored in c[] and is used by various special
* instructions, e.g. for clamping coordinates or generating an address.
* They couldn't just have added an equivalent to TIC now, couldn't they ?
*/
#define NVC0_SU_INFO_ADDR 0x00
#define NVC0_SU_INFO_FMT 0x04
#define NVC0_SU_INFO_DIM_X 0x08
#define NVC0_SU_INFO_PITCH 0x0c
#define NVC0_SU_INFO_DIM_Y 0x10
#define NVC0_SU_INFO_ARRAY 0x14
#define NVC0_SU_INFO_DIM_Z 0x18
#define NVC0_SU_INFO_UNK1C 0x1c
#define NVC0_SU_INFO_WIDTH 0x20
#define NVC0_SU_INFO_HEIGHT 0x24
#define NVC0_SU_INFO_DEPTH 0x28
#define NVC0_SU_INFO_TARGET 0x2c
#define NVC0_SU_INFO_BSIZE 0x30
#define NVC0_SU_INFO_RAW_X 0x34
#define NVC0_SU_INFO_MS_X 0x38
#define NVC0_SU_INFO_MS_Y 0x3c
#define NVC0_SU_INFO__STRIDE 0x40
#define NVC0_SU_INFO_DIM(i) (0x08 + (i) * 8)
#define NVC0_SU_INFO_SIZE(i) (0x20 + (i) * 4)
#define NVC0_SU_INFO_MS(i) (0x38 + (i) * 4)
inline Value *
NVC0LoweringPass::loadSuInfo32(Value *ptr, int slot, uint32_t off, bool bindless)
{
@ -2349,6 +2320,8 @@ NVC0LoweringPass::processSurfaceCoordsGM107(TexInstruction *su)
bld.setPosition(su, false);
adjustCoordinatesMS(su);
// add texture handle
switch (su->op) {
case OP_SUSTP:

View File

@ -23,6 +23,35 @@
#include "codegen/nv50_ir.h"
#include "codegen/nv50_ir_build_util.h"
/* On nvc0, surface info is obtained via the surface binding points passed
* to the SULD/SUST instructions.
* On nve4, surface info is stored in c[] and is used by various special
* instructions, e.g. for clamping coordinates or generating an address.
* They couldn't just have added an equivalent to TIC now, couldn't they ?
*/
#define NVC0_SU_INFO_ADDR 0x00
#define NVC0_SU_INFO_FMT 0x04
#define NVC0_SU_INFO_DIM_X 0x08
#define NVC0_SU_INFO_PITCH 0x0c
#define NVC0_SU_INFO_DIM_Y 0x10
#define NVC0_SU_INFO_ARRAY 0x14
#define NVC0_SU_INFO_DIM_Z 0x18
#define NVC0_SU_INFO_UNK1C 0x1c
#define NVC0_SU_INFO_WIDTH 0x20
#define NVC0_SU_INFO_HEIGHT 0x24
#define NVC0_SU_INFO_DEPTH 0x28
#define NVC0_SU_INFO_TARGET 0x2c
#define NVC0_SU_INFO_BSIZE 0x30
#define NVC0_SU_INFO_RAW_X 0x34
#define NVC0_SU_INFO_MS_X 0x38
#define NVC0_SU_INFO_MS_Y 0x3c
#define NVC0_SU_INFO__STRIDE 0x40
#define NVC0_SU_INFO_DIM(i) (0x08 + (i) * 8)
#define NVC0_SU_INFO_SIZE(i) (0x20 + (i) * 4)
#define NVC0_SU_INFO_MS(i) (0x38 + (i) * 4)
namespace nv50_ir {
class NVC0LegalizeSSA : public Pass
@ -119,6 +148,7 @@ protected:
void handlePIXLD(Instruction *);
void checkPredicate(Instruction *);
Value *loadSuInfo32(Value *ptr, int slot, uint32_t off, bool bindless);
virtual bool visit(Instruction *);
@ -131,7 +161,6 @@ private:
Value *loadResInfo32(Value *ptr, uint32_t off, uint16_t base);
Value *loadResInfo64(Value *ptr, uint32_t off, uint16_t base);
Value *loadResLength32(Value *ptr, uint32_t off, uint16_t base);
Value *loadSuInfo32(Value *ptr, int slot, uint32_t off, bool bindless);
Value *loadBufInfo64(Value *ptr, uint32_t off);
Value *loadBufLength32(Value *ptr, uint32_t off);
Value *loadUboInfo64(Value *ptr, uint32_t off);

View File

@ -66,6 +66,7 @@ nv50_miptree(struct pipe_resource *pt)
#define NV50_TEXVIEW_SCALED_COORDS (1 << 0)
#define NV50_TEXVIEW_FILTER_MSAA8 (1 << 1)
#define NV50_TEXVIEW_ACCESS_RESOLVE (1 << 2)
#define NV50_TEXVIEW_IMAGE_GM107 (1 << 3)
/* Internal functions:

View File

@ -85,13 +85,6 @@ nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
PIPE_BIND_SHARED);
if (bindings & PIPE_BIND_SHADER_IMAGE) {
if (sample_count > 0 &&
nouveau_screen(pscreen)->class_3d >= GM107_3D_CLASS) {
/* MS images are currently unsupported on Maxwell because they have to
* be handled explicitly. */
return false;
}
if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
/* This should work on Fermi, but for currently unknown reasons it

View File

@ -208,7 +208,7 @@ gm107_create_texture_view(struct pipe_context *pipe,
GM107_TIC2_3_LOD_ANISO_QUALITY_HIGH |
GM107_TIC2_3_LOD_ISO_QUALITY_HIGH;
if (flags & NV50_TEXVIEW_ACCESS_RESOLVE) {
if (flags & (NV50_TEXVIEW_ACCESS_RESOLVE | NV50_TEXVIEW_IMAGE_GM107)) {
width = mt->base.base.width0 << mt->ms_x;
height = mt->base.base.height0 << mt->ms_y;
} else {
@ -268,7 +268,7 @@ gm107_create_texture_view_from_image(struct pipe_context *pipe,
templ.u.tex.first_level = templ.u.tex.last_level = view->u.tex.level;
}
flags = NV50_TEXVIEW_SCALED_COORDS;
flags = NV50_TEXVIEW_SCALED_COORDS | NV50_TEXVIEW_IMAGE_GM107;
return nvc0_create_texture_view(pipe, &res->base, &templ, flags, target);
}