i965/gen4-5: Stop using bogus polygon_offset_scale field.

The polygon offset math used for triangles by the WM is "OffsetUnits * 2 *
MRD + OffsetFactor * m" where 'MRD' is the minimum resolvable difference
for the depth buffer (~1/(1<<16) or ~1/(1<<24)), 'm' is the approximated
slope from the GL spec, and '2' is this magic number from the original
i965 code dump that we deviate from the GL spec by because "it makes glean
work" (except that it doesn't, because of some hilarity with 0.5 *
approximately 2.0 != 1.0.  go glean!).

This clipper code for unfilled polygons, on the other hand, was doing
"OffsetUnits * garbage + OffsetFactor * m", where garbage was MRD in the
case of 16-bit depth visual (regardless the FBO's depth resolution), or
128 * MRD for 24-bit depth visual.

This change just makes the unfilled polygons behavior match the WM's
filled polygons behavior.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-06-11 17:32:41 -07:00
parent dba46831b0
commit c20f973c4f
3 changed files with 1 additions and 20 deletions

View File

@ -216,7 +216,7 @@ brw_upload_clip_prog(struct brw_context *brw)
if (offset_back || offset_front) {
/* _NEW_POLYGON, _NEW_BUFFERS */
key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
key.offset_units = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD * 2;
key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
}

View File

@ -639,23 +639,6 @@ intelInitContext(struct intel_context *intel,
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
/* XXX FBO: this doesn't seem to be used anywhere */
switch (mesaVis->depthBits) {
case 0: /* what to do in this case? */
case 16:
intel->polygon_offset_scale = 1.0;
break;
case 24:
intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
break;
default:
assert(0);
break;
}
if (intel->gen >= 4)
intel->polygon_offset_scale /= 0xffff;
intel->RenderIndex = ~0;
intelInitExtensions(ctx);

View File

@ -298,8 +298,6 @@ struct intel_context
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
bool hw_stencil;
bool hw_stipple;
bool no_rast;