lima: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
Fixes lighting being too bright in Neverball. Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12738>
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@ -41,7 +41,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
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glBindFragDataLocation, glGetFragDataLocation DONE
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GL_NV_conditional_render (Conditional rendering) DONE ()
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GL_ARB_map_buffer_range (Map buffer subranges) DONE (v3d, vc4, lima)
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GL_ARB_color_buffer_float (Clamping controls) DONE (v3d)
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GL_ARB_color_buffer_float (Clamping controls) DONE (v3d, lima)
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GL_ARB_texture_float (Float textures, renderbuffers) DONE (v3d)
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GL_EXT_packed_float DONE (v3d)
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GL_EXT_texture_shared_exponent DONE (v3d)
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@ -104,6 +104,7 @@ lima_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_NATIVE_FENCE_FD:
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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return 1;
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/* Unimplemented, but for exporting OpenGL 2.0 */
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