freedreno: always set all border colors

Instead of playing the guessing game as to which texture format reads
from which border color encoding type, just write both of them always.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-11-20 17:04:05 -05:00
parent ec106e9f62
commit c1babbd85c
1 changed files with 8 additions and 30 deletions

View File

@ -197,37 +197,15 @@ fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
continue;
const struct util_format_channel_description *chan =
&desc->channel[desc->swizzle[j]];
int size = chan->size;
/* The Z16 texture format we use seems to look in the
* 32-bit border color slots
*/
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
size = 32;
/* Formats like R11G11B10 or RGB9_E5 don't specify
* per-channel sizes properly.
*/
if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
size = 16;
/* We fake RGTC as if it were RGBA8 */
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC)
size = 8;
if (chan->pure_integer && size > 16)
bcolor32[desc->swizzle[j] + 4] =
sampler->border_color.i[j];
else if (size > 16)
bcolor32[desc->swizzle[j]] =
fui(sampler->border_color.f[j]);
else if (chan->pure_integer)
bcolor[desc->swizzle[j] + 8] =
sampler->border_color.i[j];
else
&desc->channel[desc->swizzle[j]];
if (chan->pure_integer) {
bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
} else {
bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
bcolor[desc->swizzle[j]] =
util_float_to_half(sampler->border_color.f[j]);
util_float_to_half(sampler->border_color.f[j]);
}
}
}
}