gallivm: fix sampling for s3tc srgb formats when using texture cache

This actually stored the values as 8bit linear values in the cache,
then did another srgb->linear conversion...
We don't want to do the former (decoding 8bit srgb values to 8bit linear
completely defeats the purpose of srgb in the first place), so just decode
to 8bit srgb.
Fixes piglit.spec.ext_texture_srgb.texwrap formats-s3tc tests.
This commit is contained in:
Roland Scheidegger 2015-11-04 14:21:43 +01:00
parent d56a1478a8
commit c19443bc8b
1 changed files with 3 additions and 1 deletions

View File

@ -492,9 +492,11 @@ lp_build_fetch_rgba_soa(struct gallivm_state *gallivm,
(type.length == 1 || (type.length % 4 == 0)) &&
cache) {
const struct util_format_description *format_decompressed;
const struct util_format_description *flinear_desc;
LLVMValueRef packed;
flinear_desc = util_format_description(util_format_linear(format_desc->format));
packed = lp_build_fetch_cached_texels(gallivm,
format_desc,
flinear_desc,
type.length,
base_ptr,
offset,