glsl: Use more link_calculate_matrix_stride in lower_buffer_access

I was going to squash this with the previous commit, but there's a lot
of churn in that commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This commit is contained in:
Ian Romanick 2017-11-01 16:40:32 -07:00
parent 1a2beae1b3
commit c18d8c61d6
1 changed files with 2 additions and 20 deletions

View File

@ -121,26 +121,8 @@ lower_buffer_access::emit_access(void *mem_ctx,
row_major, deref->type, packing,
writemask_for_size(col_deref->type->vector_elements));
} else {
int size_mul;
/* std430 doesn't round up vec2 size to a vec4 size */
if (packing == GLSL_INTERFACE_PACKING_STD430 &&
deref->type->vector_elements == 2 &&
!deref->type->is_64bit()) {
size_mul = 8;
} else {
/* std140 always rounds the stride of arrays (and matrices) to a
* vec4, so matrices are always 16 between columns/rows. With
* doubles, they will be 32 apart when there are more than 2 rows.
*
* For both std140 and std430, if the member is a
* three-'component vector with components consuming N basic
* machine units, the base alignment is 4N. For vec4, base
* alignment is 4N.
*/
size_mul = (deref->type->is_64bit() &&
deref->type->vector_elements > 2) ? 32 : 16;
}
const int size_mul =
link_calculate_matrix_stride(deref->type, row_major, packing);
emit_access(mem_ctx, is_write, col_deref, base_offset,
deref_offset + i * size_mul,