d3d12: Hook up threaded context

Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
This commit is contained in:
Jesse Natalie 2021-11-03 13:12:42 -07:00 committed by Marge Bot
parent 2c90fa19a8
commit c151e9d087
7 changed files with 124 additions and 40 deletions

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@ -623,7 +623,6 @@ spec/arb_direct_state_access/create-transformfeedbacks: skip
spec/arb_direct_state_access/getcompressedtextureimage: skip
spec/arb_direct_state_access/gettextureimage-formats: crash
spec/arb_direct_state_access/gettransformfeedback: skip
spec/arb_direct_state_access/texture-buffer: fail
spec/arb_direct_state_access/textures-storage/cube array texture: skip
spec/arb_direct_state_access/transformfeedback-bufferbase: skip
spec/arb_direct_state_access/transformfeedback-bufferrange: skip
@ -2388,7 +2387,6 @@ spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 4: sk
spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 7: skip
spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 8: skip
spec/arb_texture_buffer_object/bufferstorage: skip
spec/arb_texture_buffer_object/data-sync: fail
spec/arb_texture_buffer_object/indexed: skip
spec/arb_texture_buffer_object/negative-unsupported: skip
spec/arb_texture_buffer_object/subdata-sync: fail
@ -4749,8 +4747,8 @@ wgl/wgl-sanity: skip
summary:
name: results
---- --------
pass: 13303
fail: 535
pass: 13305
fail: 533
crash: 67
skip: 4126
timeout: 0

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@ -33,6 +33,7 @@
#include "d3d12_screen.h"
#include "d3d12_surface.h"
#include "util/u_atomic.h"
#include "util/u_blitter.h"
#include "util/u_dual_blend.h"
#include "util/u_framebuffer.h"
@ -790,37 +791,16 @@ component_mapping(enum pipe_swizzle swizzle, D3D12_SHADER_COMPONENT_MAPPING id)
}
}
static struct pipe_sampler_view *
d3d12_create_sampler_view(struct pipe_context *pctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
void
d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view)
{
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
struct pipe_sampler_view *state = &sampler_view->base;
struct pipe_resource *texture = state->texture;
struct d3d12_resource *res = d3d12_resource(texture);
struct d3d12_sampler_view *sampler_view = CALLOC_STRUCT(d3d12_sampler_view);
struct d3d12_screen *screen = d3d12_screen(texture->screen);
sampler_view->base = *state;
sampler_view->base.texture = NULL;
pipe_resource_reference(&sampler_view->base.texture, texture);
sampler_view->base.reference.count = 1;
sampler_view->base.context = pctx;
sampler_view->mip_levels = state->u.tex.last_level - state->u.tex.first_level + 1;
sampler_view->array_size = texture->array_size;
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
struct d3d12_format_info format_info = d3d12_get_format_info(state->format, state->target);
pipe_swizzle swizzle[4] = {
format_info.swizzle[sampler_view->base.swizzle_r],
format_info.swizzle[sampler_view->base.swizzle_g],
format_info.swizzle[sampler_view->base.swizzle_b],
format_info.swizzle[sampler_view->base.swizzle_a]
};
sampler_view->swizzle_override_r = swizzle[0];
sampler_view->swizzle_override_g = swizzle[1];
sampler_view->swizzle_override_b = swizzle[2];
sampler_view->swizzle_override_a = swizzle[3];
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
desc.Format = d3d12_get_resource_srv_format(state->format, state->target);
desc.ViewDimension = view_dimension(state->target, texture->nr_samples);
@ -828,17 +808,17 @@ d3d12_create_sampler_view(struct pipe_context *pctx,
* for cube maps, and we sampling is not supported for integer textures, so we have to
* handle this SRV as if it were a 2D texture array */
if ((desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE ||
desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) &&
util_format_is_pure_integer(state->format)) {
desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) &&
util_format_is_pure_integer(state->format)) {
desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
}
desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
component_mapping(swizzle[0], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
component_mapping(swizzle[1], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
component_mapping(swizzle[2], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
component_mapping(swizzle[3], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3)
);
component_mapping((pipe_swizzle)sampler_view->swizzle_override_r, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
component_mapping((pipe_swizzle)sampler_view->swizzle_override_g, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
component_mapping((pipe_swizzle)sampler_view->swizzle_override_b, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
component_mapping((pipe_swizzle)sampler_view->swizzle_override_a, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3)
);
unsigned array_size = state->u.tex.last_layer - state->u.tex.first_layer + 1;
switch (desc.ViewDimension) {
@ -912,12 +892,46 @@ d3d12_create_sampler_view(struct pipe_context *pctx,
unreachable("Invalid SRV dimension");
}
screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc,
sampler_view->handle.cpu_handle);
}
static struct pipe_sampler_view *
d3d12_create_sampler_view(struct pipe_context *pctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
{
struct d3d12_screen *screen = d3d12_screen(pctx->screen);
struct d3d12_resource *res = d3d12_resource(texture);
struct d3d12_sampler_view *sampler_view = CALLOC_STRUCT(d3d12_sampler_view);
sampler_view->base = *state;
sampler_view->base.texture = NULL;
pipe_resource_reference(&sampler_view->base.texture, texture);
sampler_view->base.reference.count = 1;
sampler_view->base.context = pctx;
sampler_view->mip_levels = state->u.tex.last_level - state->u.tex.first_level + 1;
sampler_view->array_size = texture->array_size;
sampler_view->texture_generation_id = p_atomic_read(&res->generation_id);
struct d3d12_format_info format_info = d3d12_get_format_info(state->format, state->target);
pipe_swizzle swizzle[4] = {
format_info.swizzle[sampler_view->base.swizzle_r],
format_info.swizzle[sampler_view->base.swizzle_g],
format_info.swizzle[sampler_view->base.swizzle_b],
format_info.swizzle[sampler_view->base.swizzle_a]
};
sampler_view->swizzle_override_r = swizzle[0];
sampler_view->swizzle_override_g = swizzle[1];
sampler_view->swizzle_override_b = swizzle[2];
sampler_view->swizzle_override_a = swizzle[3];
mtx_lock(&screen->descriptor_pool_mutex);
d3d12_descriptor_pool_alloc_handle(screen->view_pool, &sampler_view->handle);
mtx_unlock(&screen->descriptor_pool_mutex);
screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc,
sampler_view->handle.cpu_handle);
d3d12_init_sampler_view_descriptor(sampler_view);
return &sampler_view->base;
}
@ -1833,6 +1847,56 @@ d3d12_get_timestamp(struct pipe_context *pctx)
return result.u64;
}
static void
d3d12_rebind_buffer(struct d3d12_context *ctx, struct d3d12_resource *res)
{
if (res->base.b.bind & PIPE_BIND_VERTEX_BUFFER) {
for (unsigned i = 0; i < ctx->num_vbs; ++i) {
struct pipe_vertex_buffer *buf = &ctx->vbs[i];
if (!buf->is_user_buffer && &res->base.b == buf->buffer.resource) {
ctx->vbvs[i].BufferLocation = d3d12_resource_gpu_virtual_address(res) + buf->buffer_offset;
ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
}
}
}
if (res->base.b.bind & PIPE_BIND_STREAM_OUTPUT) {
for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
assert(!target || target->fill_buffer != &res->base.b);
if (target && target->base.buffer == &res->base.b) {
fill_stream_output_buffer_view(&ctx->so_buffer_views[i], target);
ctx->state_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
}
assert(!ctx->fake_so_targets[i] || ctx->fake_so_targets[i]->buffer != &res->base.b);
}
}
d3d12_invalidate_context_bindings(ctx, res);
}
static void
d3d12_replace_buffer_storage(struct pipe_context *pctx,
struct pipe_resource *pdst,
struct pipe_resource *psrc,
unsigned minimum_num_rebinds,
uint32_t rebind_mask,
uint32_t delete_buffer_id)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_resource *dst = d3d12_resource(pdst);
struct d3d12_resource *src = d3d12_resource(psrc);
struct d3d12_bo *old_bo = dst->bo;
d3d12_bo_reference(src->bo);
dst->bo = src->bo;
p_atomic_inc(&dst->generation_id);
d3d12_rebind_buffer(ctx, dst);
d3d12_bo_unreference(old_bo);
}
struct pipe_context *
d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
@ -1986,6 +2050,13 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
return NULL;
}
if (flags & PIPE_CONTEXT_PREFER_THREADED)
return threaded_context_create(&ctx->base,
&screen->transfer_pool,
d3d12_replace_buffer_storage,
NULL,
&ctx->threaded_context);
return &ctx->base;
}

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@ -114,6 +114,7 @@ struct d3d12_sampler_view {
struct d3d12_descriptor_handle handle;
unsigned mip_levels;
unsigned array_size;
unsigned texture_generation_id;
unsigned swizzle_override_r:3; /**< PIPE_SWIZZLE_x for red component */
unsigned swizzle_override_g:3; /**< PIPE_SWIZZLE_x for green component */
unsigned swizzle_override_b:3; /**< PIPE_SWIZZLE_x for blue component */
@ -150,6 +151,7 @@ struct d3d12_context {
struct pipe_context base;
struct slab_child_pool transfer_pool;
struct slab_child_pool transfer_pool_unsync;
struct threaded_context *threaded_context;
struct primconvert_context *primconvert;
struct blitter_context *blitter;
struct u_suballocator query_allocator;
@ -314,4 +316,7 @@ d3d12_context_query_init(struct pipe_context *pctx);
bool
d3d12_need_zero_one_depth_range(struct d3d12_context *ctx);
void
d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view);
#endif

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@ -105,6 +105,13 @@ fill_srv_descriptors(struct d3d12_context *ctx,
descs[desc_idx] = view->handle.cpu_handle;
d3d12_batch_reference_sampler_view(batch, view);
struct d3d12_resource *res = d3d12_resource(view->base.texture);
/* If this is a buffer that's been replaced, re-create the descriptor */
if (view->texture_generation_id != res->generation_id) {
d3d12_init_sampler_view_descriptor(view);
view->texture_generation_id = res->generation_id;
}
D3D12_RESOURCE_STATES state = (stage == PIPE_SHADER_FRAGMENT) ?
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE :
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;

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@ -145,6 +145,7 @@ fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx,
{
bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns);
if (ret && pctx) {
pctx = threaded_context_unwrap_sync(pctx);
struct d3d12_context *ctx = d3d12_context(pctx);
d3d12_foreach_submitted_batch(ctx, batch)
d3d12_reset_batch(ctx, batch, 0);

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@ -47,6 +47,7 @@ struct d3d12_resource {
unsigned dt_stride;
struct util_range valid_buffer_range;
uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES];
unsigned generation_id;
};
struct d3d12_transfer {

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@ -647,6 +647,7 @@ d3d12_flush_frontbuffer(struct pipe_screen * pscreen,
void *map = winsys->displaytarget_map(winsys, res->dt, 0);
if (map) {
pctx = threaded_context_unwrap_sync(pctx);
pipe_transfer *transfer = nullptr;
void *res_map = pipe_texture_map(pctx, pres, level, layer, PIPE_MAP_READ, 0, 0,
u_minify(pres->width0, level),