d3d12: Hook up threaded context
Reviewed By: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
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@ -623,7 +623,6 @@ spec/arb_direct_state_access/create-transformfeedbacks: skip
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spec/arb_direct_state_access/getcompressedtextureimage: skip
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spec/arb_direct_state_access/gettextureimage-formats: crash
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spec/arb_direct_state_access/gettransformfeedback: skip
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spec/arb_direct_state_access/texture-buffer: fail
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spec/arb_direct_state_access/textures-storage/cube array texture: skip
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spec/arb_direct_state_access/transformfeedback-bufferbase: skip
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spec/arb_direct_state_access/transformfeedback-bufferrange: skip
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@ -2388,7 +2387,6 @@ spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 4: sk
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 7: skip
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spec/arb_texture_barrier/arb_texture_barrier-blending-in-shader 512 42 8 8 8: skip
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spec/arb_texture_buffer_object/bufferstorage: skip
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spec/arb_texture_buffer_object/data-sync: fail
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spec/arb_texture_buffer_object/indexed: skip
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spec/arb_texture_buffer_object/negative-unsupported: skip
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spec/arb_texture_buffer_object/subdata-sync: fail
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@ -4749,8 +4747,8 @@ wgl/wgl-sanity: skip
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summary:
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name: results
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---- --------
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pass: 13303
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fail: 535
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pass: 13305
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fail: 533
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crash: 67
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skip: 4126
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timeout: 0
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@ -33,6 +33,7 @@
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#include "d3d12_screen.h"
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#include "d3d12_surface.h"
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#include "util/u_atomic.h"
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#include "util/u_blitter.h"
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#include "util/u_dual_blend.h"
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#include "util/u_framebuffer.h"
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@ -790,37 +791,16 @@ component_mapping(enum pipe_swizzle swizzle, D3D12_SHADER_COMPONENT_MAPPING id)
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}
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}
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static struct pipe_sampler_view *
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d3d12_create_sampler_view(struct pipe_context *pctx,
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struct pipe_resource *texture,
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const struct pipe_sampler_view *state)
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void
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d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view)
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{
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struct d3d12_screen *screen = d3d12_screen(pctx->screen);
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struct pipe_sampler_view *state = &sampler_view->base;
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struct pipe_resource *texture = state->texture;
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struct d3d12_resource *res = d3d12_resource(texture);
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struct d3d12_sampler_view *sampler_view = CALLOC_STRUCT(d3d12_sampler_view);
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struct d3d12_screen *screen = d3d12_screen(texture->screen);
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sampler_view->base = *state;
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sampler_view->base.texture = NULL;
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pipe_resource_reference(&sampler_view->base.texture, texture);
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sampler_view->base.reference.count = 1;
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sampler_view->base.context = pctx;
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sampler_view->mip_levels = state->u.tex.last_level - state->u.tex.first_level + 1;
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sampler_view->array_size = texture->array_size;
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
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struct d3d12_format_info format_info = d3d12_get_format_info(state->format, state->target);
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pipe_swizzle swizzle[4] = {
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format_info.swizzle[sampler_view->base.swizzle_r],
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format_info.swizzle[sampler_view->base.swizzle_g],
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format_info.swizzle[sampler_view->base.swizzle_b],
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format_info.swizzle[sampler_view->base.swizzle_a]
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};
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sampler_view->swizzle_override_r = swizzle[0];
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sampler_view->swizzle_override_g = swizzle[1];
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sampler_view->swizzle_override_b = swizzle[2];
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sampler_view->swizzle_override_a = swizzle[3];
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {};
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desc.Format = d3d12_get_resource_srv_format(state->format, state->target);
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desc.ViewDimension = view_dimension(state->target, texture->nr_samples);
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@ -828,17 +808,17 @@ d3d12_create_sampler_view(struct pipe_context *pctx,
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* for cube maps, and we sampling is not supported for integer textures, so we have to
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* handle this SRV as if it were a 2D texture array */
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if ((desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE ||
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desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) &&
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util_format_is_pure_integer(state->format)) {
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desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) &&
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util_format_is_pure_integer(state->format)) {
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desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
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}
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desc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
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component_mapping(swizzle[0], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
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component_mapping(swizzle[1], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
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component_mapping(swizzle[2], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
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component_mapping(swizzle[3], D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3)
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);
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component_mapping((pipe_swizzle)sampler_view->swizzle_override_r, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
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component_mapping((pipe_swizzle)sampler_view->swizzle_override_g, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
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component_mapping((pipe_swizzle)sampler_view->swizzle_override_b, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
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component_mapping((pipe_swizzle)sampler_view->swizzle_override_a, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3)
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);
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unsigned array_size = state->u.tex.last_layer - state->u.tex.first_layer + 1;
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switch (desc.ViewDimension) {
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@ -912,12 +892,46 @@ d3d12_create_sampler_view(struct pipe_context *pctx,
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unreachable("Invalid SRV dimension");
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}
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screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc,
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sampler_view->handle.cpu_handle);
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}
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static struct pipe_sampler_view *
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d3d12_create_sampler_view(struct pipe_context *pctx,
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struct pipe_resource *texture,
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const struct pipe_sampler_view *state)
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{
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struct d3d12_screen *screen = d3d12_screen(pctx->screen);
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struct d3d12_resource *res = d3d12_resource(texture);
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struct d3d12_sampler_view *sampler_view = CALLOC_STRUCT(d3d12_sampler_view);
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sampler_view->base = *state;
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sampler_view->base.texture = NULL;
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pipe_resource_reference(&sampler_view->base.texture, texture);
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sampler_view->base.reference.count = 1;
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sampler_view->base.context = pctx;
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sampler_view->mip_levels = state->u.tex.last_level - state->u.tex.first_level + 1;
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sampler_view->array_size = texture->array_size;
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sampler_view->texture_generation_id = p_atomic_read(&res->generation_id);
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struct d3d12_format_info format_info = d3d12_get_format_info(state->format, state->target);
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pipe_swizzle swizzle[4] = {
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format_info.swizzle[sampler_view->base.swizzle_r],
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format_info.swizzle[sampler_view->base.swizzle_g],
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format_info.swizzle[sampler_view->base.swizzle_b],
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format_info.swizzle[sampler_view->base.swizzle_a]
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};
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sampler_view->swizzle_override_r = swizzle[0];
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sampler_view->swizzle_override_g = swizzle[1];
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sampler_view->swizzle_override_b = swizzle[2];
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sampler_view->swizzle_override_a = swizzle[3];
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mtx_lock(&screen->descriptor_pool_mutex);
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d3d12_descriptor_pool_alloc_handle(screen->view_pool, &sampler_view->handle);
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mtx_unlock(&screen->descriptor_pool_mutex);
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screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc,
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sampler_view->handle.cpu_handle);
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d3d12_init_sampler_view_descriptor(sampler_view);
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return &sampler_view->base;
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}
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@ -1833,6 +1847,56 @@ d3d12_get_timestamp(struct pipe_context *pctx)
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return result.u64;
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}
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static void
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d3d12_rebind_buffer(struct d3d12_context *ctx, struct d3d12_resource *res)
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{
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if (res->base.b.bind & PIPE_BIND_VERTEX_BUFFER) {
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for (unsigned i = 0; i < ctx->num_vbs; ++i) {
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struct pipe_vertex_buffer *buf = &ctx->vbs[i];
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if (!buf->is_user_buffer && &res->base.b == buf->buffer.resource) {
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ctx->vbvs[i].BufferLocation = d3d12_resource_gpu_virtual_address(res) + buf->buffer_offset;
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ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
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}
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}
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}
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if (res->base.b.bind & PIPE_BIND_STREAM_OUTPUT) {
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for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_so_targets; ++i) {
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struct d3d12_stream_output_target *target = (struct d3d12_stream_output_target *)ctx->so_targets[i];
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assert(!target || target->fill_buffer != &res->base.b);
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if (target && target->base.buffer == &res->base.b) {
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fill_stream_output_buffer_view(&ctx->so_buffer_views[i], target);
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ctx->state_dirty |= D3D12_DIRTY_STREAM_OUTPUT;
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}
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assert(!ctx->fake_so_targets[i] || ctx->fake_so_targets[i]->buffer != &res->base.b);
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}
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}
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d3d12_invalidate_context_bindings(ctx, res);
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}
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static void
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d3d12_replace_buffer_storage(struct pipe_context *pctx,
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struct pipe_resource *pdst,
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struct pipe_resource *psrc,
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unsigned minimum_num_rebinds,
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uint32_t rebind_mask,
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uint32_t delete_buffer_id)
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{
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struct d3d12_context *ctx = d3d12_context(pctx);
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struct d3d12_resource *dst = d3d12_resource(pdst);
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struct d3d12_resource *src = d3d12_resource(psrc);
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struct d3d12_bo *old_bo = dst->bo;
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d3d12_bo_reference(src->bo);
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dst->bo = src->bo;
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p_atomic_inc(&dst->generation_id);
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d3d12_rebind_buffer(ctx, dst);
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d3d12_bo_unreference(old_bo);
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}
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struct pipe_context *
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d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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{
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@ -1986,6 +2050,13 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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return NULL;
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}
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if (flags & PIPE_CONTEXT_PREFER_THREADED)
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return threaded_context_create(&ctx->base,
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&screen->transfer_pool,
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d3d12_replace_buffer_storage,
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NULL,
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&ctx->threaded_context);
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return &ctx->base;
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}
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@ -114,6 +114,7 @@ struct d3d12_sampler_view {
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struct d3d12_descriptor_handle handle;
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unsigned mip_levels;
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unsigned array_size;
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unsigned texture_generation_id;
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unsigned swizzle_override_r:3; /**< PIPE_SWIZZLE_x for red component */
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unsigned swizzle_override_g:3; /**< PIPE_SWIZZLE_x for green component */
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unsigned swizzle_override_b:3; /**< PIPE_SWIZZLE_x for blue component */
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@ -150,6 +151,7 @@ struct d3d12_context {
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struct pipe_context base;
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struct slab_child_pool transfer_pool;
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struct slab_child_pool transfer_pool_unsync;
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struct threaded_context *threaded_context;
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struct primconvert_context *primconvert;
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struct blitter_context *blitter;
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struct u_suballocator query_allocator;
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@ -314,4 +316,7 @@ d3d12_context_query_init(struct pipe_context *pctx);
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bool
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d3d12_need_zero_one_depth_range(struct d3d12_context *ctx);
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void
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d3d12_init_sampler_view_descriptor(struct d3d12_sampler_view *sampler_view);
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#endif
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@ -105,6 +105,13 @@ fill_srv_descriptors(struct d3d12_context *ctx,
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descs[desc_idx] = view->handle.cpu_handle;
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d3d12_batch_reference_sampler_view(batch, view);
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struct d3d12_resource *res = d3d12_resource(view->base.texture);
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/* If this is a buffer that's been replaced, re-create the descriptor */
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if (view->texture_generation_id != res->generation_id) {
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d3d12_init_sampler_view_descriptor(view);
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view->texture_generation_id = res->generation_id;
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}
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D3D12_RESOURCE_STATES state = (stage == PIPE_SHADER_FRAGMENT) ?
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE :
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
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@ -145,6 +145,7 @@ fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx,
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{
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bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns);
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if (ret && pctx) {
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pctx = threaded_context_unwrap_sync(pctx);
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struct d3d12_context *ctx = d3d12_context(pctx);
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d3d12_foreach_submitted_batch(ctx, batch)
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d3d12_reset_batch(ctx, batch, 0);
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@ -47,6 +47,7 @@ struct d3d12_resource {
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unsigned dt_stride;
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struct util_range valid_buffer_range;
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uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES];
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unsigned generation_id;
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};
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struct d3d12_transfer {
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@ -647,6 +647,7 @@ d3d12_flush_frontbuffer(struct pipe_screen * pscreen,
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void *map = winsys->displaytarget_map(winsys, res->dt, 0);
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if (map) {
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pctx = threaded_context_unwrap_sync(pctx);
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pipe_transfer *transfer = nullptr;
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void *res_map = pipe_texture_map(pctx, pres, level, layer, PIPE_MAP_READ, 0, 0,
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u_minify(pres->width0, level),
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