panfrost: Remove staging MFBD
Same idea as the previous commit, but for the MFBD this time instead of the SFBD. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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d47f090738
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@ -134,19 +134,6 @@ struct panfrost_context {
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struct panfrost_query *occlusion_query;
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/* Each render job has multiple framebuffer descriptors associated with
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* it, used for various purposes with more or less the same format. The
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* most obvious is the fragment framebuffer descriptor, which carries
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* e.g. clearing information */
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union {
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struct {
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struct bifrost_framebuffer fragment_mfbd;
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struct bifrost_fb_extra fragment_extra;
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struct bifrost_render_target fragment_rts[4];
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};
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};
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/* Each draw has corresponding vertex and tiler payloads */
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struct midgard_payload_vertex_tiler payload_vertex;
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struct midgard_payload_vertex_tiler payload_tiler;
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@ -50,159 +50,135 @@ panfrost_mfbd_format(struct pipe_surface *surf)
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return fmt;
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}
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static void
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panfrost_mfbd_enable_msaa(struct panfrost_context *ctx)
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{
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ctx->fragment_rts[0].format.flags |= MALI_MFBD_FORMAT_MSAA;
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/* XXX */
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ctx->fragment_mfbd.unk1 |= (1 << 4) | (1 << 1);
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ctx->fragment_mfbd.rt_count_2 = 4;
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}
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static void
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panfrost_mfbd_clear(struct panfrost_job *job)
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panfrost_mfbd_clear(
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struct panfrost_job *job,
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struct bifrost_framebuffer *fb,
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struct bifrost_fb_extra *fbx,
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struct bifrost_render_target *rt)
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{
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struct panfrost_context *ctx = job->ctx;
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struct bifrost_render_target *buffer_color = &ctx->fragment_rts[0];
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struct bifrost_framebuffer *buffer_ds = &ctx->fragment_mfbd;
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if (job->clear & PIPE_CLEAR_COLOR) {
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buffer_color->clear_color_1 = job->clear_color;
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buffer_color->clear_color_2 = job->clear_color;
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buffer_color->clear_color_3 = job->clear_color;
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buffer_color->clear_color_4 = job->clear_color;
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rt->clear_color_1 = job->clear_color;
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rt->clear_color_2 = job->clear_color;
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rt->clear_color_3 = job->clear_color;
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rt->clear_color_4 = job->clear_color;
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}
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if (job->clear & PIPE_CLEAR_DEPTH) {
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buffer_ds->clear_depth = job->clear_depth;
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fb->clear_depth = job->clear_depth;
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}
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if (job->clear & PIPE_CLEAR_STENCIL) {
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buffer_ds->clear_stencil = job->clear_stencil;
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fb->clear_stencil = job->clear_stencil;
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}
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if (job->clear & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
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/* Setup combined 24/8 depth/stencil */
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ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
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ctx->fragment_extra.flags = 0x405;
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ctx->fragment_extra.ds_linear.depth = ctx->depth_stencil_buffer.gpu;
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ctx->fragment_extra.ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
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fb->unk3 |= MALI_MFBD_EXTRA;
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fbx->flags = 0x405;
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fbx->ds_linear.depth = ctx->depth_stencil_buffer.gpu;
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fbx->ds_linear.depth_stride = ctx->pipe_framebuffer.width * 4;
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}
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}
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static void
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panfrost_mfbd_set_cbuf(
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struct panfrost_context *ctx,
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struct bifrost_render_target *rt,
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struct pipe_surface *surf,
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unsigned cb)
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bool flip_y)
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{
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struct panfrost_resource *rsrc = pan_resource(surf->texture);
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signed stride =
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util_format_get_stride(surf->format, surf->texture->width0);
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ctx->fragment_rts[cb].format = panfrost_mfbd_format(surf);
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rt->format = panfrost_mfbd_format(surf);
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/* Now, we set the layout specific pieces */
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if (rsrc->bo->layout == PAN_LINEAR) {
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mali_ptr framebuffer = rsrc->bo->gpu[0];
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/* The default is upside down from OpenGL's perspective. */
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if (panfrost_is_scanout(ctx)) {
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if (flip_y) {
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framebuffer += stride * (surf->texture->height0 - 1);
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stride = -stride;
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}
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/* MFBD specifies stride in tiles */
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ctx->fragment_rts[cb].framebuffer = framebuffer;
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ctx->fragment_rts[cb].framebuffer_stride = stride / 16;
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rt->framebuffer = framebuffer;
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rt->framebuffer_stride = stride / 16;
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} else if (rsrc->bo->layout == PAN_AFBC) {
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ctx->fragment_rts[cb].afbc.metadata = rsrc->bo->afbc_slab.gpu;
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ctx->fragment_rts[cb].afbc.stride = 0;
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ctx->fragment_rts[cb].afbc.unk = 0x30009;
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rt->afbc.metadata = rsrc->bo->afbc_slab.gpu;
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rt->afbc.stride = 0;
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rt->afbc.unk = 0x30009;
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ctx->fragment_rts[cb].format.flags |= MALI_MFBD_FORMAT_AFBC;
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rt->format.flags |= MALI_MFBD_FORMAT_AFBC;
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mali_ptr afbc_main = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
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ctx->fragment_rts[cb].framebuffer = afbc_main;
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rt->framebuffer = afbc_main;
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/* TODO: Investigate shift */
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ctx->fragment_rts[cb].framebuffer_stride = stride << 1;
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rt->framebuffer_stride = stride << 1;
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} else {
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fprintf(stderr, "Invalid render layout (cbuf %d)", cb);
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fprintf(stderr, "Invalid render layout (cbuf)");
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assert(0);
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}
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}
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static void
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panfrost_mfbd_set_targets(struct panfrost_context *ctx)
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panfrost_mfbd_set_zsbuf(
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struct bifrost_framebuffer *fb,
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struct bifrost_fb_extra *fbx,
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struct pipe_surface *surf)
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{
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for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
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struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
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panfrost_mfbd_set_cbuf(ctx, surf, cb);
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}
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struct panfrost_resource *rsrc = pan_resource(surf->texture);
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/* Enable depth/stencil AFBC for the framebuffer (not the render target) */
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if (ctx->pipe_framebuffer.zsbuf) {
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struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture;
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if (rsrc->bo->layout == PAN_AFBC) {
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fb->unk3 |= MALI_MFBD_EXTRA;
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if (rsrc->bo->layout == PAN_AFBC) {
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ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
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fbx->flags =
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MALI_EXTRA_PRESENT |
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MALI_EXTRA_AFBC |
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MALI_EXTRA_AFBC_ZS |
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MALI_EXTRA_ZS |
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0x1; /* unknown */
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ctx->fragment_extra.flags =
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MALI_EXTRA_PRESENT |
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MALI_EXTRA_AFBC |
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MALI_EXTRA_AFBC_ZS |
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MALI_EXTRA_ZS |
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0x1; /* unknown */
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fbx->ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
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fbx->ds_afbc.depth_stencil_afbc_stride = 0;
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ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu;
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ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
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fbx->ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
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ctx->fragment_extra.ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
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fbx->ds_afbc.zero1 = 0x10009;
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fbx->ds_afbc.padding = 0x1000;
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ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
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ctx->fragment_extra.ds_afbc.padding = 0x1000;
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ctx->fragment_mfbd.unk3 |= MALI_MFBD_DEPTH_WRITE;
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}
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}
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/* For the special case of a depth-only FBO, we need to attach a dummy render target */
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if (ctx->pipe_framebuffer.nr_cbufs == 0) {
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struct mali_rt_format null_rt = {
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.unk1 = 0x4000000,
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.unk4 = 0x8
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};
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ctx->fragment_rts[0].format = null_rt;
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ctx->fragment_rts[0].framebuffer = 0;
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ctx->fragment_rts[0].framebuffer_stride = 0;
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fb->unk3 |= MALI_MFBD_DEPTH_WRITE;
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}
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}
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/* Helper for sequential uploads used for MFBD */
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#define UPLOAD(dest, offset, src, max) { \
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size_t sz = sizeof(src); \
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memcpy(dest.cpu + offset, &src, sz); \
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size_t sz = sizeof(*src); \
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memcpy(dest.cpu + offset, src, sz); \
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assert((offset + sz) <= max); \
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offset += sz; \
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}
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static mali_ptr
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panfrost_mfbd_upload(struct panfrost_context *ctx)
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panfrost_mfbd_upload(
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struct panfrost_context *ctx,
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struct bifrost_framebuffer *fb,
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struct bifrost_fb_extra *fbx,
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struct bifrost_render_target *rts,
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unsigned cbufs)
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{
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off_t offset = 0;
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/* We always upload at least one (dummy) cbuf */
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unsigned cbufs = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
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/* There may be extra data stuck in the middle */
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bool has_extra = ctx->fragment_mfbd.unk3 & MALI_MFBD_EXTRA;
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bool has_extra = fb->unk3 & MALI_MFBD_EXTRA;
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/* Compute total size for transfer */
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@ -216,13 +192,13 @@ panfrost_mfbd_upload(struct panfrost_context *ctx)
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/* Do the transfer */
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UPLOAD(m_f_trans, offset, ctx->fragment_mfbd, total_sz);
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UPLOAD(m_f_trans, offset, fb, total_sz);
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if (has_extra)
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UPLOAD(m_f_trans, offset, ctx->fragment_extra, total_sz);
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UPLOAD(m_f_trans, offset, fbx, total_sz);
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for (unsigned c = 0; c < cbufs; ++c) {
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UPLOAD(m_f_trans, offset, ctx->fragment_rts[c], total_sz);
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UPLOAD(m_f_trans, offset, &rts[c], total_sz);
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}
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/* Return pointer suitable for the fragment seciton */
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@ -239,22 +215,45 @@ panfrost_mfbd_fragment(struct panfrost_context *ctx, bool flip_y)
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struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
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struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx);
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struct bifrost_fb_extra fbx = {};
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struct bifrost_render_target rts[4] = {};
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/* XXX: MRT case */
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fb.rt_count_2 = 1;
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fb.unk3 = 0x100;
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struct bifrost_render_target rt = {};
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/* TODO: MRT clear */
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panfrost_mfbd_clear(job, &fb, &fbx, &rts[0]);
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memcpy(&ctx->fragment_rts[0], &rt, sizeof(rt));
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memset(&ctx->fragment_extra, 0, sizeof(ctx->fragment_extra));
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memcpy(&ctx->fragment_mfbd, &fb, sizeof(fb));
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for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
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struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
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panfrost_mfbd_set_cbuf(&rts[cb], surf, flip_y);
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}
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panfrost_mfbd_clear(job);
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panfrost_mfbd_set_targets(ctx);
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if (ctx->pipe_framebuffer.zsbuf) {
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panfrost_mfbd_set_zsbuf(&fb, &fbx, ctx->pipe_framebuffer.zsbuf);
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}
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if (job->msaa)
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panfrost_mfbd_enable_msaa(ctx);
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/* For the special case of a depth-only FBO, we need to attach a dummy render target */
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if (ctx->pipe_framebuffer.nr_cbufs == 0) {
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struct mali_rt_format null_rt = {
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.unk1 = 0x4000000,
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.unk4 = 0x8
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};
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rts[0].format = null_rt;
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rts[0].framebuffer = 0;
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rts[0].framebuffer_stride = 0;
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}
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if (job->msaa) {
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rts[0].format.flags |= MALI_MFBD_FORMAT_MSAA;
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/* XXX */
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fb.unk1 |= (1 << 4) | (1 << 1);
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fb.rt_count_2 = 4;
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}
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if (ctx->pipe_framebuffer.nr_cbufs == 1) {
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struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
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@ -262,12 +261,15 @@ panfrost_mfbd_fragment(struct panfrost_context *ctx, bool flip_y)
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if (rsrc->bo->has_checksum) {
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int stride = util_format_get_stride(rsrc->base.format, rsrc->base.width0);
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ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
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ctx->fragment_extra.flags |= MALI_EXTRA_PRESENT;
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ctx->fragment_extra.checksum_stride = rsrc->bo->checksum_stride;
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ctx->fragment_extra.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
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fb.unk3 |= MALI_MFBD_EXTRA;
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fbx.flags |= MALI_EXTRA_PRESENT;
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fbx.checksum_stride = rsrc->bo->checksum_stride;
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fbx.checksum = rsrc->bo->gpu[0] + stride * rsrc->base.height0;
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}
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}
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return panfrost_mfbd_upload(ctx);
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/* We always upload at least one (dummy) cbuf */
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unsigned cbufs = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
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return panfrost_mfbd_upload(ctx, &fb, &fbx, rts, cbufs);
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}
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