st/mesa: Only enable depth writes if the function isn't EQUAL.
If the depth function is EQUAL, then we'll only write the depth value when it already matches what's in the buffer, which is pointless. Skipping these writes can save bandwidth. The state tracker can easily take care of this, so all drivers benefit. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
be5fc0d7f1
commit
c0874947f1
|
@ -107,8 +107,9 @@ st_update_depth_stencil_alpha(struct st_context *st)
|
|||
if (ctx->DrawBuffer->Visual.depthBits > 0) {
|
||||
if (ctx->Depth.Test) {
|
||||
dsa->depth.enabled = 1;
|
||||
dsa->depth.writemask = ctx->Depth.Mask;
|
||||
dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
|
||||
if (dsa->depth.func != PIPE_FUNC_EQUAL)
|
||||
dsa->depth.writemask = ctx->Depth.Mask;
|
||||
}
|
||||
if (ctx->Depth.BoundsTest) {
|
||||
dsa->depth.bounds_test = 1;
|
||||
|
|
Loading…
Reference in New Issue