mesa: fix ARRAY_SIZE query for GetProgramResourceiv

Patch also refactors name length queries which were using array size
in computation, this has to be done in same time to avoid regression in
arb_program_interface_query-resource-query Piglit test.

Fixes rest of the failures with
   ES31-CTS.program_interface_query.no-locations

v2: make additional check only for GS inputs
v3: create helper function for resource name length
    so that it gets calculated only in one place

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Tapani Pälli 2015-08-03 08:58:20 +03:00
parent 12d510ab74
commit c0722be9f5
3 changed files with 62 additions and 43 deletions

View File

@ -111,11 +111,9 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type != programInterface)
continue;
const char *name =
_mesa_program_resource_name(&shProg->ProgramResourceList[i]);
unsigned array_size =
_mesa_program_resource_array_size(&shProg->ProgramResourceList[i]);
*params = MAX2(*params, strlen(name) + (array_size ? 3 : 0) + 1);
unsigned len =
_mesa_program_resource_name_len(&shProg->ProgramResourceList[i]);
*params = MAX2(*params, len + 1);
}
break;
case GL_MAX_NUM_ACTIVE_VARIABLES:

View File

@ -479,7 +479,7 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
RESOURCE_XFB(res)->Size : 0;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->data.max_array_access;
return RESOURCE_VAR(res)->type->length;
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
@ -671,6 +671,57 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
return NULL;
}
/* Function returns if resource name is expected to have index
* appended into it.
*
*
* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
* spec says:
*
* "If the active uniform is an array, the uniform name returned in
* name will always be the name of the uniform array appended with
* "[0]"."
*
* The same text also appears in the OpenGL 4.2 spec. It does not,
* however, appear in any previous spec. Previous specifications are
* ambiguous in this regard. However, either name can later be passed
* to glGetUniformLocation (and related APIs), so there shouldn't be any
* harm in always appending "[0]" to uniform array names.
*
* Geometry shader stage has different naming convention where the 'normal'
* condition is an array, therefore for variables referenced in geometry
* stage we do not add '[0]'.
*
* Note, that TCS outputs and TES inputs should not have index appended
* either.
*/
static bool
add_index_to_name(struct gl_program_resource *res)
{
bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
/* Transform feedback varyings have array index already appended
* in their names.
*/
if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
add_index = false;
return add_index;
}
/* Get name length of a program resource. This consists of
* base name + 3 for '[0]' if resource is an array.
*/
extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res)
{
unsigned length = strlen(_mesa_program_resource_name(res));
if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
length += 3;
return length;
}
/* Get full name of a program resource.
*/
bool
@ -706,36 +757,7 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
_mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
/* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
* spec says:
*
* "If the active uniform is an array, the uniform name returned in
* name will always be the name of the uniform array appended with
* "[0]"."
*
* The same text also appears in the OpenGL 4.2 spec. It does not,
* however, appear in any previous spec. Previous specifications are
* ambiguous in this regard. However, either name can later be passed
* to glGetUniformLocation (and related APIs), so there shouldn't be any
* harm in always appending "[0]" to uniform array names.
*
* Geometry shader stage has different naming convention where the 'normal'
* condition is an array, therefore for variables referenced in geometry
* stage we do not add '[0]'.
*
* Note, that TCS outputs and TES inputs should not have index appended
* either.
*/
bool add_index = !(((programInterface == GL_PROGRAM_INPUT) &&
res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
/* Transform feedback varyings have array index already appended
* in their names.
*/
if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING)
add_index = false;
if (add_index && _mesa_program_resource_array_size(res)) {
if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
int i;
/* The comparison is strange because *length does *NOT* include the
@ -1207,13 +1229,9 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
switch (res->Type) {
case GL_ATOMIC_COUNTER_BUFFER:
goto invalid_operation;
case GL_TRANSFORM_FEEDBACK_VARYING:
*val = strlen(_mesa_program_resource_name(res)) + 1;
break;
default:
/* Base name +3 if array '[0]' + terminator. */
*val = strlen(_mesa_program_resource_name(res)) +
(_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1;
/* Resource name length + terminator. */
*val = _mesa_program_resource_name_len(res) + 1;
}
return 1;
case GL_TYPE:
@ -1240,7 +1258,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
return 1;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
*val = MAX2(RESOURCE_VAR(res)->type->length, 1);
*val = MAX2(_mesa_program_resource_array_size(res), 1);
return 1;
case GL_TRANSFORM_FEEDBACK_VARYING:
*val = MAX2(RESOURCE_XFB(res)->Size, 1);

View File

@ -245,6 +245,9 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
GLsizei bufSize, GLsizei *length,
GLchar *name, const char *caller);
extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res);
extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);