glsl: Fix typo in comment
Trivial. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -27,7 +27,7 @@
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* compute invariant or precise values.
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*
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* The GLSL spec (depending on what version you read) says, among the
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* conditions for geting bit-for-bit the same values on an invariant output:
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* conditions for getting bit-for-bit the same values on an invariant output:
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*
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* "All operations in the consuming expressions and any intermediate
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* expressions must be the same, with the same order of operands and same
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