ci: skip glsl-uniform-interstage-limits tests for softpipe jobs
these tests take over 5 minutes just locally, and the codepaths are mostly shared with llvmpipe in the draw module, so there's not much point in running them given that other drivers are more likely to catch any issues here over softpipe, which is only more likely to catch timeouts Reviewed-by: Michel Dänzer <mdaenzer@redhat.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10708>
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@ -82,6 +82,7 @@ softpipe-piglit-quick:
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-x glsl-4.50
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-x gpu_shader4
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-x gpu_shader5
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-x glsl-uniform-interstage-limits
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PIGLIT_PROFILES: quick_gl quick_shader
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PIGLIT_RESULTS: softpipe-quick
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