egl: zero is a valid fd
We shouldn't be using RETURN_EGL_EVAL() for eglDupNativeFenceFDANDROID()
return, as (while perhaps unlikely) zero is a valid fd. The error case
for EGL_NO_NATIVE_FENCE_FD_ANDROID is already handled in egl_dri2.c
(dri2_dup_native_fence_fd()) so just use RETURN_EGL_SUCCESS() instead.
Also fix ret type.
Fixes: 0201f01dc4
("egl: add EGL_ANDROID_native_fence_sync")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11202>
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@ -2144,7 +2144,7 @@ eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
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{
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_EGLDisplay *disp = _eglLockDisplay(dpy);
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_EGLSync *s = _eglLookupSync(sync, disp);
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EGLBoolean ret;
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EGLint ret;
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_EGL_FUNC_START(disp, EGL_OBJECT_SYNC_KHR, s, EGL_FALSE);
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@ -2159,7 +2159,7 @@ eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
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assert(disp->Extensions.ANDROID_native_fence_sync);
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ret = disp->Driver->DupNativeFenceFDANDROID(disp, s);
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RETURN_EGL_EVAL(disp, ret);
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RETURN_EGL_SUCCESS(disp, ret);
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}
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static EGLBoolean EGLAPIENTRY
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