egl: zero is a valid fd

We shouldn't be using RETURN_EGL_EVAL() for eglDupNativeFenceFDANDROID()
return, as (while perhaps unlikely) zero is a valid fd.  The error case
for EGL_NO_NATIVE_FENCE_FD_ANDROID is already handled in egl_dri2.c
(dri2_dup_native_fence_fd()) so just use RETURN_EGL_SUCCESS() instead.

Also fix ret type.

Fixes: 0201f01dc4 ("egl: add EGL_ANDROID_native_fence_sync")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11202>
This commit is contained in:
Rob Clark 2021-06-06 08:43:28 -07:00 committed by Marge Bot
parent a588cda75a
commit bfeff2c687
1 changed files with 2 additions and 2 deletions

View File

@ -2144,7 +2144,7 @@ eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
{
_EGLDisplay *disp = _eglLockDisplay(dpy);
_EGLSync *s = _eglLookupSync(sync, disp);
EGLBoolean ret;
EGLint ret;
_EGL_FUNC_START(disp, EGL_OBJECT_SYNC_KHR, s, EGL_FALSE);
@ -2159,7 +2159,7 @@ eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
assert(disp->Extensions.ANDROID_native_fence_sync);
ret = disp->Driver->DupNativeFenceFDANDROID(disp, s);
RETURN_EGL_EVAL(disp, ret);
RETURN_EGL_SUCCESS(disp, ret);
}
static EGLBoolean EGLAPIENTRY