radv: vectorize shader I/O
Fixes code size regressions after enabling TCS/TES for ACO. fossil-db (Sienna): Totals from 2588 (1.86% of 138791) affected shaders: SGPRs: 109950 -> 108480 (-1.34%); split: -1.43%, +0.09% VGPRs: 107764 -> 112060 (+3.99%); split: -0.03%, +4.02% CodeSize: 5957760 -> 5321656 (-10.68%) MaxWaves: 31718 -> 30358 (-4.29%); split: +0.03%, -4.32% Instrs: 1116300 -> 1029000 (-7.82%) Cycles: 4600344 -> 4251072 (-7.59%) VMEM: 980024 -> 812978 (-17.05%); split: +1.14%, -18.18% SMEM: 275458 -> 258227 (-6.26%); split: +2.34%, -8.60% VClause: 42925 -> 30533 (-28.87%); split: -31.02%, +2.15% SClause: 31554 -> 31362 (-0.61%); split: -1.79%, +1.18% Branches: 15689 -> 15697 (+0.05%) PreVGPRs: 80399 -> 83953 (+4.42%); split: -0.00%, +4.42% Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
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@ -2330,6 +2330,10 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders,
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ordered_shaders[shader_count++] = shaders[MESA_SHADER_COMPUTE];
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}
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bool has_geom_tess = shaders[MESA_SHADER_GEOMETRY] || shaders[MESA_SHADER_TESS_CTRL];
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bool merged_gs = shaders[MESA_SHADER_GEOMETRY] &&
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pipeline->device->physical_device->rad_info.chip_class >= GFX9;
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if (!optimize_conservatively && shader_count > 1) {
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unsigned first = ordered_shaders[shader_count - 1]->info.stage;
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unsigned last = ordered_shaders[0]->info.stage;
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@ -2402,6 +2406,18 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders,
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nir_compact_varyings(ordered_shaders[i],
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ordered_shaders[i - 1], true);
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if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL ||
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(ordered_shaders[i]->info.stage == MESA_SHADER_VERTEX && has_geom_tess) ||
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(ordered_shaders[i]->info.stage == MESA_SHADER_TESS_EVAL && merged_gs)) {
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nir_lower_io_to_vector(ordered_shaders[i], nir_var_shader_out);
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nir_opt_combine_stores(ordered_shaders[i], nir_var_shader_out);
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}
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if (ordered_shaders[i - 1]->info.stage == MESA_SHADER_GEOMETRY ||
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ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_CTRL ||
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ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_EVAL) {
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nir_lower_io_to_vector(ordered_shaders[i - 1], nir_var_shader_in);
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}
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if (progress) {
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if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
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ac_lower_indirect_derefs(ordered_shaders[i],
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